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<Type Name= "DragMotionArgs" FullName= "Gtk.DragMotionArgs" >
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<TypeSignature Language= "C#" Value= "public class DragMotionArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public DragMotionArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Gtk.DragMotionArgs'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Y" >
<MemberSignature Language= "C#" Value= "public int Y { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "X" >
<MemberSignature Language= "C#" Value= "public int X { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Context" >
<MemberSignature Language= "C#" Value= "public Gdk.DragContext Context { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.DragContext</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gdk.DragContext'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>