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<Type Name= "MenuBar" FullName= "Gtk.MenuBar" >
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<TypeSignature Language= "C#" Maintainer= "Hector Gomez M" Value= "public class MenuBar : Gtk.MenuShell" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The MenuBar is a subclass of MenuShell which contains one to many MenuItem.</summary>
<remarks >
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<para >
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The result is a standard menu bar which can hold many menu items. <see cref= "T:Gtk.MenuBar" /> allows for a shadow type to be set for aesthetic purposes.
</para>
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<example >
<code lang= "C#" >
using System;
using Gtk;
public class MenuApp {
public static void Main (string[] args)
{
new MenuApp();
}
public MenuApp(){
Application.Init();
Window win = new Window ("Menu Sample App");
MenuBar mb = new MenuBar ();
Menu file_menu = new Menu ();
MenuItem exit_item = new MenuItem("Exit");
exit_item.Activated += new EventHandler (on_exit_item_activate);
file_menu.Append (exit_item);
MenuItem file_item = new MenuItem("File");
file_item.Submenu = file_menu;
mb.Append (file_item);
win.Add (mb);
win.ShowAll ();
Application.Run ();
}
public void on_exit_item_activate(object o, EventArgs args)
{
Application.Quit ();
}
</code>
</example>
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</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.MenuShell</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public MenuBar (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public MenuBar ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > A constructor.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= "GType" >
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<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.MenuBar" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected MenuBar (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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</Members>
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</Type>