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<Type Name= "Reaper" FullName= "Vte.Reaper" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class Reaper : GLib.Object" />
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<AssemblyInfo >
<AssemblyName > vte-sharp</AssemblyName>
<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > A singleton object which catches SIGCHLD signals and converts them into GObject-style "child-exited" signals.</summary>
<remarks > Because an application may need to be notified when child processes exit, and because there is only one SIGCHLD handler, the <see cref= "T:Vte.Terminal" /> widget relies on a <see cref= "T:Vte.Reaper" /> to watch for SIGCHLD notifications and retrieve the exit status of child processes which have exited.</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "Get" >
<MemberSignature Language= "C#" Value= "public static Vte.Reaper Get ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Vte.Reaper</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Finds the address of the global <see cref= "T:Vte.Reaper" /> object, creating the object if necessary.</summary>
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<returns > a <see cref= "T:Vte.Reaper" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "OnChildExited" >
<MemberSignature Language= "C#" Value= "protected virtual void OnChildExited (int p0, int p1);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "p0" Type= "System.Int32" />
<Parameter Name= "p1" Type= "System.Int32" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Vte.Reaper.ChildExited" /> event.</summary>
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<param name= "p0" > a <see cref= "T:System.Int32" /> </param>
<param name= "p1" > a <see cref= "T:System.Int32" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Vte.Reaper.ChildExited" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Reaper (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Reaper (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > This is not typically used by C# code.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Reaper ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Vte.Reaper" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "ChildExited" >
<MemberSignature Language= "C#" Value= "public event Vte.ChildExitedHandler ChildExited;" />
<MemberType > Event</MemberType>
<ReturnValue >
<ReturnType > Vte.ChildExitedHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Signal(CName="child-exited")</AttributeName>
</Attribute>
</Attributes> </Member>
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</Members>
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</Type>