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<Type Name= "TextAttributes" FullName= "Gtk.TextAttributes" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct TextAttributes" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > An object to represent the possible attributes of text in a <see cref= "T:Gtk.TextView" /> </summary>
<remarks />
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</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAttributes Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > No attributes at all.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAttributes New ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextAttributes</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > Public constructor.</summary>
<returns > A new <see cref= "T:Gtk.TextAttributes" /> </returns>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAttributes New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextAttributes</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Constructor for internal use only.</summary>
<param name= "raw" > An <see cref= "IntPtr" /> , a pointer to the C object.</param>
<returns > a new <see cref= "T:Gtk.TextAttributes" /> </returns>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "Ref" >
<MemberSignature Language= "C#" Value= "public void Ref ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > Increments the reference count.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "CopyValues" >
<MemberSignature Language= "C#" Value= "public void CopyValues (Gtk.TextAttributes dest);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "dest" Type= "Gtk.TextAttributes" />
</Parameters>
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<Docs >
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<summary > Copy the values in this object to <paramref name= "dest" /> and free the values in this object..</summary>
<param name= "dest" > A new <see cref= "T:Gtk.TextAttributes" /> </param>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "Copy" >
<MemberSignature Language= "C#" Value= "public Gtk.TextAttributes Copy ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextAttributes</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > Makes a new copy of this object.</summary>
<returns > A new <see cref= "T:Gtk.TextAttributes" /> </returns>
<remarks > FIXME: elaborate the difference between this and Copy, and see if the differences in the underlying C library carry over to the C# library</remarks>
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
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<Member MemberName= "Unref" >
<MemberSignature Language= "C#" Value= "public void Unref ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > Decrements the reference count for this object, freeing the underlying C data structure if the refcount reaches 0.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "language" >
<MemberSignature Language= "C#" Value= "public Pango.Language language { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Pango.Language</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The language of this text.</summary>
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<value > a <see cref= "Pango.Language" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "tabs" >
<MemberSignature Language= "C#" Value= "public Pango.TabArray tabs { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Pango.TabArray</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The tab stops for this text.</summary>
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<value > a <see cref= "T:Pango.TabArray" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "font" >
<MemberSignature Language= "C#" Value= "public Pango.FontDescription font { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Pango.FontDescription</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The font for this text.</summary>
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<value > a <see cref= "T:Pango.FontDescription" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.TextAttributes" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= "Appearance" >
<MemberSignature Language= "C#" Value= "public Gtk.TextAppearance Appearance;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > Gtk.TextAppearance</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The appearance of this text: colors, underlining, etc.</summary>
<remarks > See <see cref= "T:Gtk.TextAppearance" /> for more details.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Justification" >
<MemberSignature Language= "C#" Value= "public Gtk.Justification Justification;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.Justification</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The justification of this text.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "Direction" >
<MemberSignature Language= "C#" Value= "public Gtk.TextDirection Direction;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.TextDirection</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
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<summary > Whether this text runs right-to-left or left-to-right.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "FontScale" >
<MemberSignature Language= "C#" Value= "public double FontScale;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The scale of this text.</summary>
<remarks > For more information about font scaling, see <see cref= "T:Pango.Scale" /> </remarks>
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</Docs>
</Member>
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<Member MemberName= "LeftMargin" >
<MemberSignature Language= "C#" Value= "public int LeftMargin;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
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<summary > The size of the left margin.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "Indent" >
<MemberSignature Language= "C#" Value= "public int Indent;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The size of the indent.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "RightMargin" >
<MemberSignature Language= "C#" Value= "public int RightMargin;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The size of the right margin.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "PixelsAboveLines" >
<MemberSignature Language= "C#" Value= "public int PixelsAboveLines;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
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<summary > The number of blank pixels above a line of text.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "PixelsBelowLines" >
<MemberSignature Language= "C#" Value= "public int PixelsBelowLines;" />
<MemberType > Field</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
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<summary > The number of blank pixels below a line of text.</summary>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
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<Member MemberName= "PixelsInsideWrap" >
<MemberSignature Language= "C#" Value= "public int PixelsInsideWrap;" />
<MemberType > Field</MemberType>
2003-02-12 02:00:12 +00:00
<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
2003-02-12 02:00:12 +00:00
<Docs >
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<summary > The number of pixels between wrapped lines.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "WrapMode" >
<MemberSignature Language= "C#" Value= "public Gtk.WrapMode WrapMode;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Gtk.WrapMode</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The line-wrapping style for this text.</summary>
<remarks />
2003-12-24 01:35:30 +00:00
</Docs>
</Member>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<Member MemberName= "Invisible" >
<MemberSignature Language= "C#" Value= "public bool Invisible { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether or not the text should be hidden.</summary>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
</Docs>
</Member>
<Member MemberName= "BgFullHeight" >
<MemberSignature Language= "C#" Value= "public bool BgFullHeight { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether background is fit to full line height</summary>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
</Docs>
</Member>
<Member MemberName= "Editable" >
<MemberSignature Language= "C#" Value= "public bool Editable { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether or not the text is editable.</summary>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
</Docs>
</Member>
<Member MemberName= "Realized" >
<MemberSignature Language= "C#" Value= "public bool Realized { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Whether or not the attribute is fully-realized.</summary>
2005-05-23 20:41:51 +00:00
<value > a <see cref= "T:System.Boolean" /> </value>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<remarks />
</Docs>
</Member>
2005-05-23 20:41:51 +00:00
<Member MemberName= "op_Explicit" >
<MemberSignature Language= "C#" Value= "public static GLib.Value op_Explicit (Gtk.TextAttributes boxed);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Value</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "boxed" Type= "Gtk.TextAttributes" />
</Parameters>
<Docs >
<param name= "boxed" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
</Docs>
</Member>
<Member MemberName= "op_Explicit" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAttributes op_Explicit (GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<param name= "val" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
</Docs>
</Member>
2003-02-12 02:00:12 +00:00
</Members>
2005-05-23 20:41:51 +00:00
</Type>