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<Type Name= "MoveWindowArgs" FullName= "Vte.MoveWindowArgs" >
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<TypeSignature Language= "C#" Value= "public class MoveWindowArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > vte-sharp</AssemblyName>
<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Event data.</summary>
<remarks >
<para > The <see cref= "M:Vte.Terminal.MoveWindow" /> event invokes <see cref= "T:Vte.MoveWindowHandler" /> delegates which pass event data via this class.</para>
</remarks>
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</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public MoveWindowArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Public Constructor.</summary>
<remarks > Create a new <see cref= "T:Vte.MoveWindowArgs" /> instance with this constructor if you need to invoke a <see cref= "T:Vte.MoveWindowHandler" /> delegate.</remarks>
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</Docs>
</Member>
<Member MemberName= "P0" >
<MemberSignature Language= "C#" Value= "public uint P0 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "P1" >
<MemberSignature Language= "C#" Value= "public uint P1 { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>