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<Type Name= "DisplayManager" FullName= "Gdk.DisplayManager" >
<TypeSignature Language= "C#" Value= "public class DisplayManager : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > The purpose of this class is to offer notification when displays appear or disappear or the default display changes.</summary>
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<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Get" >
<MemberSignature Language= "C#" Value= "public static Gdk.DisplayManager Get ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.DisplayManager</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Returns the global DisplayManager instance.</summary>
<returns > The global <see cref= "T:Gdk.DisplayManager" /> instance.</returns>
<remarks > This is the only valid way to access this class.</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with this <see cref= "T:Gdk.DisplayManager" /> object.</summary>
<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public DisplayManager (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor.</summary>
<param name= "raw" > raw unmanaged pointer.</param>
<returns > A new <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > This constructor is internal and should not be used.</remarks>
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</Docs>
</Member>
<Member MemberName= "DefaultDisplay" >
<MemberSignature Language= "C#" Value= "public Gdk.Display DefaultDisplay { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Display</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Access and modify the default display.</summary>
<param name= "value" > Sets the <see cref= "T:Gdk.Display" /> as the default display.</param>
<returns > The default <see cref= "T:Gdk.Display" /> .</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
<Member MemberName= "DisplayOpened" >
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<MemberSignature Language= "C#" Value= "public event Gdk.DisplayOpenedHandler DisplayOpened;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.DisplayOpenedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
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<summary > Event emitted when a display is opened.</summary>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.DisplayManager" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "OnDisplayOpened" >
<MemberSignature Language= "C#" Value= "protected virtual void OnDisplayOpened (Gdk.Display display);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "display" Type= "Gdk.Display" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Gdk.DisplayManager.DisplayOpened" /> event.</summary>
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<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gdk.DisplayManager.DisplayOpened" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected DisplayManager (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gdk.DisplayManager" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
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<Member MemberName= "ListDisplays" >
<MemberSignature Language= "C#" Value= "public Gdk.Display[] ListDisplays ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.Display[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > List all currently open displays.</summary>
<returns > The currently open displays as an array of <see cref= "T:Gdk.Display" /> .</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected DisplayManager ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Do not use.</summary>
<returns > A useless <see cref= "T:Gdk.DisplayManager" /> </returns>
<remarks > This object is a singleton object, and should be accessed through <see cref= "M:Gdk.DisplayManager.Get" /> instead of creating a new instance.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>