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<Type Name= "CanvasShape" FullName= "Gnome.CanvasShape" >
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<TypeSignature Language= "C#" Value= "public class CanvasShape : Gnome.CanvasItem, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Base class for canvas item shapes</summary>
<remarks >
<para >
Provides a base class for canvas item shapes, including:
<see cref= "T:Gnome.CanvasBpath" /> ,
<see cref= "T:Gnome.CanvasEllipse" /> ,
<see cref= "T:Gnome.CanvasRect" /> , and
<see cref= "T:Gnome.CanvasPolygon" /> .
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasShape (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CanvasShape, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "PathDef" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef PathDef { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The <see cref= "T:Gnome.CanvasPathDef" /> used</summary>
<param name= "value" > a <see cref= "T:Gnome.CanvasPathDef" /> </param>
<returns >
a <see cref= "T:Gnome.CanvasPathDef" /> or <see langword= "null" /> if none is set for the shape.
</returns>
<remarks >
<para >
It does not request updates, as it is meant to be used
from item implementations, from inside update queue.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "FillStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable FillStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Stipple pattern for fill.</summary>
<param name= "value" > Stipple pattern</param>
<returns > Stipple pattern</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "OutlineColor" >
<MemberSignature Language= "C#" Value= "public string OutlineColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > X color specification for outline color, or <see langword= "null" /> pointer for no color (transparent).</summary>
<param name= "value" > X color specification</param>
<returns > X color specification</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "CapStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.CapStyle</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Cap (end point) style for the Bezier path.</summary>
<param name= "value" > Cap style</param>
<returns > Cap style used by the Bezier path</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "JoinStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.JoinStyle</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Vertex join style for the Bezier path.</summary>
<param name= "value" > Vertex join style</param>
<returns > Verty join style used by the Bezier path</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "FillColorRgba" >
<MemberSignature Language= "C#" Value= "public uint FillColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Fill color with an alpha component (in the format 0xRRGGBBAA).</summary>
<param name= "value" > the color to fill</param>
<returns > the fill color</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Miterlimit" >
<MemberSignature Language= "C#" Value= "public double Miterlimit { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Minimum angle between segments, where miter join rule is applied.</summary>
<param name= "value" > minium angle between segments</param>
<returns > Minimum angle between segments, where miter join rule is applied.</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "FillColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FillColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Allocated <see cref= "T:Gdk.Color" /> for fill.</summary>
<param name= "value" > a <see cref= "T:Gdk.Color" /> </param>
<returns > the <see cref= "T:Gdk.Color" /> to fill</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "WidthUnits" >
<MemberSignature Language= "C#" Value= "public double WidthUnits { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Width of the outline in canvas units. The outline will be scaled when the canvas zoom factor is changed.</summary>
<param name= "value" > width of the outline</param>
<returns > width of the outline</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "OutlineColorRgba" >
<MemberSignature Language= "C#" Value= "public uint OutlineColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Outline color with an alpha component (in the format 0xRRGGBBAA).</summary>
<param name= "value" > outline color</param>
<returns > outline color</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "WidthPixels" >
<MemberSignature Language= "C#" Value= "public uint WidthPixels { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Width of the outline in pixels. The outline will not be scaled when the canvas zoom factor is changed.</summary>
<param name= "value" > Width of the outline</param>
<returns > width of the outline</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Wind" >
<MemberSignature Language= "C#" Value= "public uint Wind { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Winding rule for the Bezier path</summary>
<param name= "value" > winding rule</param>
<returns > winding rule used by the Bezier path</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "OutlineStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable OutlineStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Stipple pattern for outline.</summary>
<param name= "value" > a stipple pattern</param>
<returns > Stipple pattern used by the outline</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "FillColor" >
<MemberSignature Language= "C#" Value= "public string FillColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary >
X color specification for fill color, or <see langword= "null" /> pointer for no color (transparent).
</summary>
<param name= "value" > X color specification</param>
<returns > X color specification</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "OutlineColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color OutlineColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Allocated <see cref= "T:Gdk.Color" /> for outline.</summary>
<param name= "value" > a <see cref= "Gdk.Color" /> </param>
<returns > the color of the outline</returns>
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<remarks >
</remarks>
</Docs>
</Member>
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<Member MemberName= "Dash" >
<MemberSignature Language= "C#" Value= "public Art.VpathDash Dash { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Art.VpathDash</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Art.VpathDash" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.CanvasShape" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gnome.CanvasShape" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (Gnome.CanvasGroup group, GLib.GType type);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "group" Type= "Gnome.CanvasGroup" />
<Parameter Name= "type" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "group" > a <see cref= "T:Gnome.CanvasGroup" /> </param>
<param name= "type" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gnome.CanvasShape" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gnome.CanvasShape" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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</Members>
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</Type>