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<Type Name= "PangoRenderer" FullName= "Gdk.PangoRenderer" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class PangoRenderer : Pango.Renderer" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
<AssemblyPublicKey > [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
<AssemblyVersion > 2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Pango.Renderer</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "GetDefault" >
<MemberSignature Language= "C#" Value= "public static Pango.Renderer GetDefault (Gdk.Screen screen);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Pango.Renderer</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "screen" Type= "Gdk.Screen" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "screen" > a <see cref= "T:Gdk.Screen" /> </param>
<returns > a <see cref= "T:Pango.Renderer" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "SetOverrideColor" >
<MemberSignature Language= "C#" Value= "public void SetOverrideColor (Pango.RenderPart part, Gdk.Color color);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "part" Type= "Pango.RenderPart" />
<Parameter Name= "color" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "part" > a <see cref= "T:System.Int32" /> </param>
<param name= "color" > a <see cref= "T:Gdk.Color" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetStipple" >
<MemberSignature Language= "C#" Value= "public void SetStipple (Pango.RenderPart part, Gdk.Pixmap stipple);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "part" Type= "Pango.RenderPart" />
<Parameter Name= "stipple" Type= "Gdk.Pixmap" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "part" > a <see cref= "T:System.Int32" /> </param>
<param name= "stipple" > a <see cref= "T:Gdk.Pixmap" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected PangoRenderer (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public PangoRenderer (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > This is not typically used by C# code.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public PangoRenderer (Gdk.Screen screen);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "screen" Type= "Gdk.Screen" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "screen" > a <see cref= "T:Gdk.Screen" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.PangoRenderer" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Screen" >
<MemberSignature Language= "C#" Value= "public Gdk.Screen Screen { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Screen</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gdk.Screen" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="screen")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Drawable" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable Drawable { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gdk.Drawable" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Gc" >
<MemberSignature Language= "C#" Value= "public Gdk.GC Gc { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.GC</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gdk.GC" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>