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<Type Name= "State" FullName= "Rsvg.State" >
<TypeSignature Language= "C#" Value= "public sealed struct State" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > rsvg-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Rsvg.State Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Rsvg.State</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "opacity" >
<MemberSignature Language= "C#" Value= "public int opacity;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "fill_opacity" >
<MemberSignature Language= "C#" Value= "public int fill_opacity;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "stroke_opacity" >
<MemberSignature Language= "C#" Value= "public int stroke_opacity;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "stroke_width" >
<MemberSignature Language= "C#" Value= "public double stroke_width;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "miter_limit" >
<MemberSignature Language= "C#" Value= "public double miter_limit;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "cap" >
<MemberSignature Language= "C#" Value= "public Art.PathStrokeCapType cap;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.PathStrokeCapType</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "join" >
<MemberSignature Language= "C#" Value= "public Art.PathStrokeJoinType join;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.PathStrokeJoinType</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_size" >
<MemberSignature Language= "C#" Value= "public double font_size;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_family" >
<MemberSignature Language= "C#" Value= "public string font_family;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_style" >
<MemberSignature Language= "C#" Value= "public Pango.Style font_style;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Pango.Style</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_variant" >
<MemberSignature Language= "C#" Value= "public Pango.Variant font_variant;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Pango.Variant</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_weight" >
<MemberSignature Language= "C#" Value= "public Pango.Weight font_weight;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Pango.Weight</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_stretch" >
<MemberSignature Language= "C#" Value= "public Pango.Stretch font_stretch;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Pango.Stretch</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "font_decor" >
<MemberSignature Language= "C#" Value= "public int font_decor;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "text_offset" >
<MemberSignature Language= "C#" Value= "public uint text_offset;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "stop_color" >
<MemberSignature Language= "C#" Value= "public uint stop_color;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "stop_opacity" >
<MemberSignature Language= "C#" Value= "public int stop_opacity;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "visible" >
<MemberSignature Language= "C#" Value= "public bool visible;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Rsvg.State New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Rsvg.State</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Rsvg.State" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "public void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Init" >
<MemberSignature Language= "C#" Value= "public void Init ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Clone" >
<MemberSignature Language= "C#" Value= "public void Clone (Rsvg.State src);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "src" Type= "Rsvg.State" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "src" > a <see cref= "T:Rsvg.State" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "fill" >
<MemberSignature Language= "C#" Value= "public Rsvg.PaintServer fill { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Rsvg.PaintServer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Rsvg.PaintServer" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "stroke" >
<MemberSignature Language= "C#" Value= "public Rsvg.PaintServer stroke { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Rsvg.PaintServer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Rsvg.PaintServer" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "dash" >
<MemberSignature Language= "C#" Value= "public Art.VpathDash dash { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Art.VpathDash</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Art.VpathDash" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "save_pixbuf" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf save_pixbuf { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Pixbuf" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>