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<Type Name= "Action" FullName= "Atk.Action" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public interface Action : GLib.IWrapper" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary >
The ATK interface provided by UI components which the user can
activate/interact with, this should be implemented by instances
of <see cref= "T:Atk.Object" /> classes with which the user can interact
directly, i.e. buttons, checkboxes, scrollbars, e.g. components
which are not "passive" providers of UI information.
</summary>
<remarks >
<para >
The ATK interface provided by UI components which the user can
activate/interact with, This should be implemented by
instances of <see cref= "T:Atk.Object" /> classes with which the
user can interact directly, i.e. buttons, checkboxes,
scrollbars, e.g. components which are not "passive" providers
of UI information.
</para>
<para >
Exceptions: when the user interaction is already covered by
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another appropriate interface such as <see cref= "T:Atk.EditableText" /> (insert/delete test, etc.) or <see cref= "T:Atk.Value" /> (set value) then these actions should not
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be exposed by <see cref= "T:Atk.Action" /> as well.
</para>
<para >
Also note that the <see cref= "T:Atk.Action" /> API is limited in that
parameters may not be passed to the object being activated;
thus the action must be self-contained and specifiable via
only a single "verb". Concrete examples include "press",
"release", "click" for buttons, "drag" (meaning initiate drag)
and "drop" for drag sources and drop targets, etc.
</para>
<para >
Though most UI interactions on components should be invocable
via keyboard as well as mouse, there will generally be a close
mapping between "mouse actions" that are possible on a
component and the <see cref= "T:Atk.Actions" /> . Where mouse and keyboard
actions are redundant in effect, <see cref= "T:Atk.Action" /> should expose
only one action rather than exposing redundant actions if
possible. By convention we have been using "mouse centric"
terminology for <see cref= "T:Atk.Action" /> names.
</para>
</remarks>
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</Docs>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Members >
<Member MemberName= "GetDescription" >
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<MemberSignature Language= "C#" Value= "public string GetDescription (int i);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary > Returns a description of the specified action of the object.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
<returns > A description string, or 0 if action does not implement this interface.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "SetDescription" >
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<MemberSignature Language= "C#" Value= "public bool SetDescription (int i, string desc);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
<Parameter Name= "desc" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Sets a description of the specified action of the object.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
<param name= "desc" > The description to be assigned to this action.</param>
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<returns > A <see cref= "T:System.Boolean" /> representing if the description was successfully set.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "GetKeybinding" >
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<MemberSignature Language= "C#" Value= "public string GetKeybinding (int i);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary > Returns a keybinding associated with this action, if one exists.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
<returns > A string representing the keybinding, or an empty string if there is no keybinding for this action.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "GetName" >
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<MemberSignature Language= "C#" Value= "public string GetName (int i);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary > Returns the name of the specified action of the object.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
<returns > A name string, or an empty string if action does not implement this interface.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "DoAction" >
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<MemberSignature Language= "C#" Value= "public bool DoAction (int i);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary > Perform the specified action on the object.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
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<returns >
<see langword= "true" /> if success, <see langword= "false" /> otherwise.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "NActions" >
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<MemberSignature Language= "C#" Value= "public int NActions { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
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<summary > Gets the number of accessible actions available on the object.</summary>
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<value > A the number of actions, or 0 if action does not implement this interface.</value>
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<remarks >
Gets the number of accessible actions available on the
object. If there are more than one, the first one is
considered the "default" action of the object.
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GetLocalizedName" >
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<MemberSignature Language= "C#" Value= "public string GetLocalizedName (int i);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary > Returns the localized name of the specified action of the object.</summary>
<param name= "i" > The action index corresponding to the action to be performed.</param>
<returns > A name string, or an empty string if action does not implement this interface.</returns>
<remarks />
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</Docs>
</Member>
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</Members>
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</Type>