2003-02-12 02:00:12 +00:00
<Type Name= "Curve" FullName= "Gtk.Curve" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class Curve : Gtk.DrawingArea, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.DrawingArea</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "TypeGetType" >
<MemberSignature Language= "C#" Value= "public static uint TypeGetType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Reset" >
<MemberSignature Language= "C#" Value= "public void Reset ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetRange" >
<MemberSignature Language= "C#" Value= "public void SetRange (float min_x, float max_x, float min_y, float max_y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "min_x" Type= "System.Single" />
<Parameter Name= "max_x" Type= "System.Single" />
<Parameter Name= "min_y" Type= "System.Single" />
<Parameter Name= "max_y" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "min_x" > To be added: an object of type 'float'</param>
<param name= "max_x" > To be added: an object of type 'float'</param>
<param name= "min_y" > To be added: an object of type 'float'</param>
<param name= "max_y" > To be added: an object of type 'float'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetVector" >
<MemberSignature Language= "C#" Value= "public void SetVector (int veclen, float[] vector);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "veclen" Type= "System.Int32" />
<Parameter Name= "vector" Type= "System.Single[]" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "veclen" > To be added: an object of type 'int'</param>
<param name= "vector" > To be added: an object of type 'float[]'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetVector" >
<MemberSignature Language= "C#" Value= "public void GetVector (int veclen, float[] vector);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "veclen" Type= "System.Int32" />
<Parameter Name= "vector" Type= "System.Single[]" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "veclen" > To be added: an object of type 'int'</param>
<param name= "vector" > To be added: an object of type 'float[]'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Curve (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Curve, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.Curve" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Curve (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Curve, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Curve ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Curve'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.Curve</summary>
<returns > The GLib TYpe for the Gtk.Curve class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Gamma" >
<MemberSignature Language= "C#" Value= "public float Gamma { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MaxY" >
<MemberSignature Language= "C#" Value= "public float MaxY { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MaxX" >
<MemberSignature Language= "C#" Value= "public float MaxX { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MinY" >
<MemberSignature Language= "C#" Value= "public float MinY { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MinX" >
<MemberSignature Language= "C#" Value= "public float MinX { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CurveType" >
<MemberSignature Language= "C#" Value= "public Gtk.CurveType CurveType { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.CurveType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.CurveType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.CurveType'</param>
<returns > To be added: an object of type 'Gtk.CurveType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CurveTypeChanged" >
<MemberSignature Language= "C#" Value= "public event EventHandler CurveTypeChanged;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>