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<Type Name= "Scores" FullName= "Gnome.Scores" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class Scores : Gtk.Dialog" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Dialog</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "DisplayWithPixmap" >
<MemberSignature Language= "C#" Value= "public static Gtk.Widget DisplayWithPixmap (string pixmap_logo, string app_name, string level, int pos);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "pixmap_logo" Type= "System.String" />
<Parameter Name= "app_name" Type= "System.String" />
<Parameter Name= "level" Type= "System.String" />
<Parameter Name= "pos" Type= "System.Int32" />
</Parameters>
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<Docs >
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<summary >
<para > Does all the work of displaying the best scores. It calls <see cref= "T:Gnome.Score.GetNotable" /> to retrieve the info, creates the window, and shows it.</para>
</summary>
<param name= "pixmap_logo" > an object of type <see cref= "T:System.String" /> <para > Filename of a logo pixmap to display</para> </param>
<param name= "app_name" > an object of type <see cref= "T:System.String" /> <para > Name of the application, as in <see cref= "T:Gnome.Score.Init" /> .</para> </param>
<param name= "level" > an object of type <see cref= "T:System.String" /> <para > Level of the game or NULL.</para> </param>
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<param name= "pos" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'Gtk.Widget'</returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Scores (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Colors" >
<MemberSignature Language= "C#" Value= "public Gdk.Color Colors { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > To be added: an object of type 'Gdk.Color'</value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "DefColor" >
<MemberSignature Language= "C#" Value= "public Gdk.Color DefColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gdk.Color" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "CurrentPlayer" >
<MemberSignature Language= "C#" Value= "public int CurrentPlayer { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LogoLabelTitle" >
<MemberSignature Language= "C#" Value= "public string LogoLabelTitle { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LogoPixmap" >
<MemberSignature Language= "C#" Value= "public string LogoPixmap { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "LogoWidget" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget LogoWidget { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gtk.Widget" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "SetColor" >
<MemberSignature Language= "C#" Value= "public void SetColor (uint n, Gdk.Color col);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "n" Type= "System.UInt32" />
<Parameter Name= "col" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "n" > a <see cref= "T:System.UInt32" /> </param>
<param name= "col" > a <see cref= "T:Gdk.Color" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "SetLogoLabel" >
<MemberSignature Language= "C#" Value= "public void SetLogoLabel (string txt, string font, Gdk.Color col);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "txt" Type= "System.String" />
<Parameter Name= "font" Type= "System.String" />
<Parameter Name= "col" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "txt" > a <see cref= "T:System.String" /> </param>
<param name= "font" > a <see cref= "T:System.String" /> </param>
<param name= "col" > a <see cref= "T:Gdk.Color" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.Scores" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Scores (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "Construct" >
<MemberSignature Language= "C#" Value= "public float Construct (uint n_scores, string names, DateTime times, bool clear);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "n_scores" Type= "System.UInt32" />
<Parameter Name= "names" Type= "System.String" />
<Parameter Name= "times" Type= "System.DateTime" />
<Parameter Name= "clear" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "n_scores" > a <see cref= "T:System.UInt32" /> </param>
<param name= "names" > a <see cref= "T:System.String" /> </param>
<param name= "times" > a <see cref= "T:System.DateTime" /> </param>
<param name= "clear" > a <see cref= "T:System.Boolean" /> </param>
<returns > a <see cref= "T:System.Single" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Scores (uint n_scores, string names, out float scores, DateTime times, bool clear);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "n_scores" Type= "System.UInt32" />
<Parameter Name= "names" Type= "System.String" />
<Parameter Name= "scores" Type= "System.Single&" RefType= "out" />
<Parameter Name= "times" Type= "System.DateTime" />
<Parameter Name= "clear" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "n_scores" > a <see cref= "T:System.UInt32" /> </param>
<param name= "names" > a <see cref= "T:System.String" /> </param>
<param name= "scores" > a <see cref= "T:System.Single" /> </param>
<param name= "times" > a <see cref= "T:System.DateTime" /> </param>
<param name= "clear" > a <see cref= "T:System.Boolean" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Scores ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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</Members>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
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</Type>