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<Type Name= "Global" FullName= "Art.Global" >
<TypeSignature Language= "C#" Value= "public class Global" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > art-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Global API elements for <see cref= "N:Art" /> </summary>
<remarks />
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "BezierToVec" >
<MemberSignature Language= "C#" Value= "public static Art.Point BezierToVec (double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, Art.Point p, int level);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Point</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "x0" Type= "System.Double" />
<Parameter Name= "y0" Type= "System.Double" />
<Parameter Name= "x1" Type= "System.Double" />
<Parameter Name= "y1" Type= "System.Double" />
<Parameter Name= "x2" Type= "System.Double" />
<Parameter Name= "y2" Type= "System.Double" />
<Parameter Name= "x3" Type= "System.Double" />
<Parameter Name= "y3" Type= "System.Double" />
<Parameter Name= "p" Type= "Art.Point" />
<Parameter Name= "level" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "x0" > a <see cref= "T:System.Double" /> </param>
<param name= "y0" > a <see cref= "T:System.Double" /> </param>
<param name= "x1" > a <see cref= "T:System.Double" /> </param>
<param name= "y1" > a <see cref= "T:System.Double" /> </param>
<param name= "x2" > a <see cref= "T:System.Double" /> </param>
<param name= "y2" > a <see cref= "T:System.Double" /> </param>
<param name= "x3" > a <see cref= "T:System.Double" /> </param>
<param name= "y3" > a <see cref= "T:System.Double" /> </param>
<param name= "p" > a <see cref= "T:Art.Point" /> </param>
<param name= "level" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:Art.Point" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "BezPathToVec" >
<MemberSignature Language= "C#" Value= "public static Art.Vpath BezPathToVec (Art.Bpath bez, double flatness);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Vpath</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "bez" Type= "Art.Bpath" />
<Parameter Name= "flatness" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "bez" > a <see cref= "T:Art.Bpath" /> </param>
<param name= "flatness" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:Art.Vpath" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Global ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Default constructor</summary>
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<returns > a <see cref= "T:Art.Global" /> </returns>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "RectListFromUta" >
<MemberSignature Language= "C#" Value= "public static Art.IRect RectListFromUta (Art.Uta uta, int max_width, int max_height, out int p_nrects);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.IRect</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "uta" Type= "Art.Uta" />
<Parameter Name= "max_width" Type= "System.Int32" />
<Parameter Name= "max_height" Type= "System.Int32" />
<Parameter Name= "p_nrects" Type= "System.Int32&" RefType= "out" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "uta" > a <see cref= "T:Art.Uta" /> </param>
<param name= "max_width" > a <see cref= "T:System.Int32" /> </param>
<param name= "max_height" > a <see cref= "T:System.Int32" /> </param>
<param name= "p_nrects" > a <see cref= "T:System.Int32&" /> </param>
<returns > a <see cref= "T:Art.IRect" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GraySvpAa" >
<MemberSignature Language= "C#" Value= "public static byte GraySvpAa (Art.SVP svp, int x0, int y0, int x1, int y1, int rowstride);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Byte</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "svp" Type= "Art.SVP" />
<Parameter Name= "x0" Type= "System.Int32" />
<Parameter Name= "y0" Type= "System.Int32" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "rowstride" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "svp" > a <see cref= "T:Art.SVP" /> </param>
<param name= "x0" > a <see cref= "T:System.Int32" /> </param>
<param name= "y0" > a <see cref= "T:System.Int32" /> </param>
<param name= "x1" > a <see cref= "T:System.Int32" /> </param>
<param name= "y1" > a <see cref= "T:System.Int32" /> </param>
<param name= "rowstride" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:System.Byte" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>