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<Type Name= "Pixdata" FullName= "Gdk.Pixdata" >
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<TypeSignature Language= "C#" Value= "public sealed struct Pixdata;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gdk.Pixdata Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixdata</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gdk.Pixdata New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Pixdata</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Gdk.Pixdata'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "FromPixbuf" >
<MemberSignature Language= "C#" Value= "public IntPtr FromPixbuf (Gdk.Pixbuf pixbuf, bool use_rle);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "pixbuf" Type= "Gdk.Pixbuf" />
<Parameter Name= "use_rle" Type= "System.Boolean" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "pixbuf" > To be added: an object of type 'Gdk.Pixbuf'</param>
<param name= "use_rle" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'IntPtr'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Deserialize" >
<MemberSignature Language= "C#" Value= "public bool Deserialize (uint stream_length, out byte stream);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "stream_length" Type= "System.UInt32" />
<Parameter Name= "stream" Type= "System.Byte&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "stream_length" > a <see cref= "T:System.UInt32" /> </param>
<param name= "stream" > a <see cref= "T:System.Byte&" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Serialize" >
<MemberSignature Language= "C#" Value= "public byte Serialize (out uint stream_length_p);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "stream_length_p" Type= "System.UInt32&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "stream_length_p" > a <see cref= "T:System.UInt32&" /> </param>
<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Magic" >
<MemberSignature Language= "C#" Value= "public uint Magic;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Length" >
<MemberSignature Language= "C#" Value= "public int Length;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "PixdataType" >
<MemberSignature Language= "C#" Value= "public uint PixdataType;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Rowstride" >
<MemberSignature Language= "C#" Value= "public uint Rowstride;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Width" >
<MemberSignature Language= "C#" Value= "public uint Width;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Height" >
<MemberSignature Language= "C#" Value= "public uint Height;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>