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<Type Name= "EventScroll" FullName= "Gdk.EventScroll" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class EventScroll : Gdk.Event" />
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<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit EventScroll extends Gdk.Event" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
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<Docs >
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<summary > Generated from button presses for the buttons 4 to 7. Wheel mice are usually configured to generate button press events for buttons 4 and 5 when the wheel is turned.</summary>
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<remarks >
</remarks>
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</Docs>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventScroll (IntPtr raw);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<param name= "raw" > raw unmanaged pointer.</param>
<summary > Internal constructor.</summary>
<remarks > None.</remarks>
</Docs>
</Member>
<Member MemberName= "Device" >
<MemberSignature Language= "C#" Value= "public Gdk.Device Device { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance class Gdk.Device Device" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Device</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The device where the event originated.</summary>
<value > The device where the event originated.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Direction" >
<MemberSignature Language= "C#" Value= "public Gdk.ScrollDirection Direction { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Gdk.ScrollDirection Direction" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.ScrollDirection</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The direction to scroll to.</summary>
<value > The direction to scroll to.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "State" >
<MemberSignature Language= "C#" Value= "public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Gdk.ModifierType State" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.ModifierType</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value > An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int32 Time" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The time of the event in milliseconds.</summary>
<value > The time of the event in milliseconds.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "X" >
<MemberSignature Language= "C#" Value= "public double X { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 X" />
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<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The x coordinate of the pointer relative to the window.</summary>
<value > The x coordinate of the pointer relative to the window.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "XRoot" >
<MemberSignature Language= "C#" Value= "public double XRoot { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 XRoot" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The x coordinate of the pointer relative to the root of the screen.</summary>
<value > The x coordinate of the pointer relative to the root of the screen.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Y" >
<MemberSignature Language= "C#" Value= "public double Y { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 Y" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The y coordinate of the pointer relative to the window.</summary>
<value > The y coordinate of the pointer relative to the window.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "YRoot" >
<MemberSignature Language= "C#" Value= "public double YRoot { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 YRoot" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The y coordinate of the pointer relative to the root of the screen.</summary>
<value > The y coordinate of the pointer relative to the root of the screen.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>