GtkSharp/doc/en/Gdk/EventScroll.xml

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<Type Name="EventScroll" FullName="Gdk.EventScroll">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventScroll : Gdk.Event" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventScroll extends Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Generated from button presses for the buttons 4 to 7. Wheel mice are usually configured to generate button press events for buttons 4 and 5 when the wheel is turned.</summary>
<remarks>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventScroll (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">raw unmanaged pointer.</param>
<summary>Internal constructor.</summary>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Gdk.Device Device { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.Device Device" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Device</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The device where the event originated.</summary>
<value>The device where the event originated.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Gdk.ScrollDirection Direction { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ScrollDirection Direction" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ScrollDirection</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The direction to scroll to.</summary>
<value>The direction to scroll to.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<value>The time of the event in milliseconds.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 X" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the window.</summary>
<value>The x coordinate of the pointer relative to the window.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public double XRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 XRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen.</summary>
<value>The x coordinate of the pointer relative to the root of the screen.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Y" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the window.</summary>
<value>The y coordinate of the pointer relative to the window.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public double YRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 YRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen.</summary>
<value>The y coordinate of the pointer relative to the root of the screen.</value>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>