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<Type Name= "ValueArray" FullName= "GLib.ValueArray" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class ValueArray : GLib.IWrapper, ICloneable, IDisposable, System.Collections.ICollection" />
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<AssemblyInfo >
<AssemblyName > glib-sharp</AssemblyName>
<AssemblyPublicKey > [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
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<AssemblyVersion > 2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
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<InterfaceName > GLib.IWrapper</InterfaceName>
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</Interface>
<Interface >
<InterfaceName > System.Collections.ICollection</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.ICloneable</InterfaceName>
</Interface>
<Interface >
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<InterfaceName > System.IDisposable</InterfaceName>
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</Interface>
</Interfaces>
<Attributes >
<Attribute >
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<AttributeName > System.Reflection.DefaultMember("Item")</AttributeName>
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</Attribute>
</Attributes>
<Members >
<Member MemberName= "Dispose" >
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<MemberSignature Language= "C#" Value= "public void Dispose ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Append" >
<MemberSignature Language= "C#" Value= "public void Append (GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "val" > a <see cref= "T:GLib.Value" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Insert" >
<MemberSignature Language= "C#" Value= "public void Insert (uint idx, GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "idx" Type= "System.UInt32" />
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "idx" > a <see cref= "T:System.UInt32" /> </param>
<param name= "val" > a <see cref= "T:GLib.Value" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Prepend" >
<MemberSignature Language= "C#" Value= "public void Prepend (GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "val" > a <see cref= "T:GLib.Value" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Remove" >
<MemberSignature Language= "C#" Value= "public void Remove (uint idx);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "idx" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "idx" > a <see cref= "T:System.UInt32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CopyTo" >
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<MemberSignature Language= "C#" Value= "public void CopyTo (Array array, int index);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "array" Type= "System.Array" />
<Parameter Name= "index" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "array" > a <see cref= "T:System.Array" /> </param>
<param name= "index" > a <see cref= "T:System.Int32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetEnumerator" >
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<MemberSignature Language= "C#" Value= "public System.Collections.IEnumerator GetEnumerator ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Collections.IEnumerator" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Clone" >
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<MemberSignature Language= "C#" Value= "public object Clone ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Object" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ValueArray (uint n_preallocs);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "n_preallocs" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "n_preallocs" > a <see cref= "T:System.UInt32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Handle" >
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<MemberSignature Language= "C#" Value= "public IntPtr Handle { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.IntPtr" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ArrayPtr" >
<MemberSignature Language= "C#" Value= "public IntPtr ArrayPtr { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.IntPtr" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Count" >
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<MemberSignature Language= "C#" Value= "public int Count { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsSynchronized" >
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<MemberSignature Language= "C#" Value= "public bool IsSynchronized { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Boolean" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SyncRoot" >
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<MemberSignature Language= "C#" Value= "public object SyncRoot { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Item" >
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<MemberSignature Language= "C#" Value= "public object this[int index] { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Object</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "index" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "index" > a <see cref= "T:System.Int32" /> </param>
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<value > a <see cref= "T:System.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>