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<Type Name= "ScreenChangedArgs" FullName= "Gtk.ScreenChangedArgs" >
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<TypeSignature Language= "C#" Value= "public class ScreenChangedArgs : GtkSharp.SignalArgs" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GtkSharp.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ScreenChangedArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:Gtk.ScreenChangedArgs" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PreviousScreen" >
<MemberSignature Language= "C#" Value= "public Gdk.Screen PreviousScreen { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Screen</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Screen" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>