2003-02-12 01:58:03 +00:00
<Type Name= "WidgetInfo" FullName= "Glade.WidgetInfo" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public sealed struct WidgetInfo;" Maintainer= "auto" />
2003-02-12 01:58:03 +00:00
<AssemblyInfo >
<AssemblyName > glade-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
2003-02-23 07:26:30 +00:00
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
2003-02-12 01:58:03 +00:00
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Glade.WidgetInfo Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Glade.WidgetInfo</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_parent" >
<MemberSignature Language= "C#" Value= "public IntPtr _parent;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "classname" >
<MemberSignature Language= "C#" Value= "public string classname;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "name" >
<MemberSignature Language= "C#" Value= "public string name;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_properties" >
<MemberSignature Language= "C#" Value= "public IntPtr _properties;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_properties" >
<MemberSignature Language= "C#" Value= "public uint n_properties;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_atk_props" >
<MemberSignature Language= "C#" Value= "public IntPtr _atk_props;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_atk_props" >
<MemberSignature Language= "C#" Value= "public uint n_atk_props;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_signals" >
<MemberSignature Language= "C#" Value= "public IntPtr _signals;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_signals" >
<MemberSignature Language= "C#" Value= "public uint n_signals;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_atk_actions" >
<MemberSignature Language= "C#" Value= "public IntPtr _atk_actions;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_atk_actions" >
<MemberSignature Language= "C#" Value= "public uint n_atk_actions;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_relations" >
<MemberSignature Language= "C#" Value= "public IntPtr _relations;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_relations" >
<MemberSignature Language= "C#" Value= "public uint n_relations;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_accels" >
<MemberSignature Language= "C#" Value= "public IntPtr _accels;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_accels" >
<MemberSignature Language= "C#" Value= "public uint n_accels;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "_children" >
<MemberSignature Language= "C#" Value= "public IntPtr _children;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "n_children" >
<MemberSignature Language= "C#" Value= "public uint n_children;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Glade.WidgetInfo New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Glade.WidgetInfo</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Glade.WidgetInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "children" >
<MemberSignature Language= "C#" Value= "public Glade.ChildInfo children { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.ChildInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.ChildInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "accels" >
<MemberSignature Language= "C#" Value= "public Glade.AccelInfo accels { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.AccelInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.AccelInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "relations" >
<MemberSignature Language= "C#" Value= "public Glade.AtkRelationInfo relations { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.AtkRelationInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.AtkRelationInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "atk_actions" >
<MemberSignature Language= "C#" Value= "public Glade.AtkActionInfo atk_actions { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.AtkActionInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.AtkActionInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "signals" >
<MemberSignature Language= "C#" Value= "public Glade.SignalInfo signals { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.SignalInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.SignalInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "atk_props" >
<MemberSignature Language= "C#" Value= "public Glade.Property atk_props { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.Property</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.Property'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "properties" >
<MemberSignature Language= "C#" Value= "public Glade.Property properties { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.Property</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.Property'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "parent" >
<MemberSignature Language= "C#" Value= "public Glade.WidgetInfo parent { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Glade.WidgetInfo</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Glade.WidgetInfo'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>