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<Type Name= "StateSet" FullName= "Atk.StateSet" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class StateSet : GLib.Object" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > An <see cref= "T:Atk.StateSet" /> determines a component's state set.</summary>
<remarks > An <see cref= "T:Atk.StateSet" /> determines a component's state set. It is composed of a set of <see cref= "T:Atk.State" /> s.</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "ContainsState" >
<MemberSignature Language= "C#" Value= "public bool ContainsState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
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<Docs >
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<summary > Checks whether the state for the specified type is in the specified set.</summary>
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<param name= "type" > an object of type <see cref= "T:Atk.StateType" /> </param>
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<returns > an object of type <see cref= "T:System.Boolean" /> , <see langword= "true" /> if type is the state type is in set.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "XorSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
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<Docs >
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<summary > Constructs the exclusive-or of the two sets, returning <see langword= "null" /> is empty.</summary>
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<param name= "compare_set" > an object of type <see cref= "T:Atk.StateSet" /> </param>
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<returns > an object of type <see cref= "T:Atk.StateSet" /> which contains the states which are in exactly one of the two sets.</returns>
<remarks > The set returned by this operation contains the states in exactly one of the two sets.</remarks>
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</Docs>
</Member>
<Member MemberName= "AddState" >
<MemberSignature Language= "C#" Value= "public bool AddState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
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<Docs >
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<summary > Add a new state for the specified type to the current state set if it is not already present.</summary>
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<param name= "type" > an object of type <see cref= "T:Atk.StateType" /> </param>
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<returns > an object of type <see cref= "T:System.Boolean" /> , <see langword= "true" /> if the state for type is not already in set.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "AndSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
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<Docs >
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<summary > Constructs the intersection of the two sets, returning <see langword= "null" /> if the intersection is empty.</summary>
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<param name= "compare_set" > an object of type <see cref= "T:Atk.StateSet" /> </param>
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<returns > an object of type <see cref= "T:Atk.StateSet" /> which is the intersection of the two sets.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "RemoveState" >
<MemberSignature Language= "C#" Value= "public bool RemoveState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
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<Docs >
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<summary > Removes the state for the specified type from the state set.</summary>
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<param name= "type" > an object of type <see cref= "T:Atk.StateType" /> </param>
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<returns > an object of type <see cref= "T:System.Boolean" /> , <see langword= "true" /> if type was the state type is in set.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "OrSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
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<Docs >
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<summary > Constructs the union of the two sets.</summary>
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<param name= "compare_set" > an object of type <see cref= "T:Atk.StateSet" /> </param>
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<returns > an object of type <see cref= "T:Atk.StateSet" /> which is the union of the two sets, returning <see langword= "null" /> is empty.</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ClearStates" >
<MemberSignature Language= "C#" Value= "public void ClearStates ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Removes all states from the state set.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public StateSet (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public StateSet ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Default constructor</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "ContainsStates" >
<MemberSignature Language= "C#" Value= "public bool ContainsStates (out Atk.StateType types, int n_types);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "types" Type= "Atk.StateType&" RefType= "out" />
<Parameter Name= "n_types" Type= "System.Int32" />
</Parameters>
<Docs >
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<summary > Checks whether the states for all the specified types are in the specified set.</summary>
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<param name= "types" > a <see cref= "T:Atk.StateType&" /> </param>
<param name= "n_types" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "IsEmpty" >
<MemberSignature Language= "C#" Value= "public bool IsEmpty { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Checks whether the state set is empty, i.e. has no states set.</summary>
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<value > a <see cref= "T:System.Boolean" /> , <see langword= "true" /> if the StateSet has no states set, otherwise <see langword= "false" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Atk.StateSet" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected StateSet (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<remarks > This is a constructor used by derivative types of <see cref= "T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "AddStates" >
<MemberSignature Language= "C#" Value= "public Atk.StateType AddStates (int n_types);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "n_types" Type= "System.Int32" />
</Parameters>
<Docs >
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<summary > Add the states for the specified types to the current state set.</summary>
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<param name= "n_types" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:Atk.StateType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>