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<Type Name= "Object" FullName= "GLib.Object" >
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<TypeSignature Language= "C#" Value= "public class Object : IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > glib-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Base class for all of Gtk#.</summary>
<remarks />
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Dispose" >
<MemberSignature Language= "C#" Value= "public virtual void Dispose ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes of the raw object.</summary>
<remarks > Only override this if the Raw object should not be unreferenced when the object is garbage collected.</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Handle" >
<MemberSignature Language= "C#" Value= "public virtual IntPtr Handle { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Docs >
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<summary > The raw GObject reference associated with this object.</summary>
<returns > an object of type <see cref= "T:System.IntPtr" /> </returns>
<remarks > Subclasses can use Raw property for read/write access.</remarks>
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</Docs>
</Member>
<Member MemberName= "Raw" >
<MemberSignature Language= "C#" Value= "protected virtual IntPtr Raw { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The raw GObject reference associated with this wrapper.</summary>
<param name= "value" > an object of type <see cref= "T:System.IntPtr" /> </param>
<returns > an object of type <see cref= "T:System.IntPtr" /> </returns>
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<remarks > Only subclasses of Object can access this read/write property. For public read-only access, use the Handle property. This property should only be used from constructors to set a native object pointer instantiated by the constructor. The constructor should chain to base (IntPtr.Zero) on the base class to ensure that no other native objects are instantiated for the class.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Data" >
<MemberSignature Language= "C#" Value= "public System.Collections.Hashtable Data { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs >
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<summary > Stores and Accesses arbitrary data on the Object.</summary>
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<returns > a <see cref= "T:System.Collections.Hashtable" /> </returns>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GetObject" >
<MemberSignature Language= "C#" Value= "public static GLib.Object GetObject (IntPtr o, bool owned_ref);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Object</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "o" Type= "System.IntPtr" />
<Parameter Name= "owned_ref" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > Used to obtain a CLI typed object associated with a given raw object pointer.</summary>
<param name= "o" > a <see cref= "T:System.IntPtr" /> </param>
<param name= "owned_ref" > a <see cref= "T:System.Boolean" /> </param>
<returns > a <see cref= "T:GLib.Object" /> </returns>
<remarks > This method is primarily used to wrap object references that are returned by either the signal system or raw class methods that return GObject references.</remarks>
</Docs>
</Member>
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<Member MemberName= "GetHashCode" >
<MemberSignature Language= "C#" Value= "public override int GetHashCode ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Calculates a hashing value.</summary>
<returns > an object of type <see cref= "T:System.Int32" /> </returns>
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<remarks >
</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:GLib.GType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetObject" >
<MemberSignature Language= "C#" Value= "public static GLib.Object GetObject (IntPtr o);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Object</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "o" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "o" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:GLib.Object" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "OverrideVirtualMethod" >
<MemberSignature Language= "C#" Value= "protected static void OverrideVirtualMethod (GLib.GType gtype, string name, Delegate cb);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "cb" Type= "System.Delegate" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<param name= "name" > a <see cref= "T:System.String" /> </param>
<param name= "cb" > a <see cref= "T:System.Delegate" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > Creates a new <see cref= "T:GLib.Object" /> instance, using the GLib-provided type.</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:GLib.Object" /> </returns>
<remarks > This is a constructor used by derivative types of <see cref= "T:GLib.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName= "TypeName" >
<MemberSignature Language= "C#" Value= "protected string TypeName { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "BeforeSignals" >
<MemberSignature Language= "C#" Value= "protected System.Collections.Hashtable BeforeSignals { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Collections.Hashtable" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AfterSignals" >
<MemberSignature Language= "C#" Value= "protected System.Collections.Hashtable AfterSignals { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Collections.Hashtable" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "BeforeHandlers" >
<MemberSignature Language= "C#" Value= "protected System.ComponentModel.EventHandlerList BeforeHandlers { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.ComponentModel.EventHandlerList</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.ComponentModel.EventHandlerList" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AfterHandlers" >
<MemberSignature Language= "C#" Value= "protected System.ComponentModel.EventHandlerList AfterHandlers { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.ComponentModel.EventHandlerList</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.ComponentModel.EventHandlerList" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RefCount" >
<MemberSignature Language= "C#" Value= "protected int RefCount { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "RegisterGType" >
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<MemberSignature Language= "C#" Value= "protected static GLib.GType RegisterGType (Type t);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "t" Type= "System.Type" />
</Parameters>
<Docs >
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<summary > To be added</summary>
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<param name= "t" > a <see cref= "T:System.Type" /> </param>
<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "LookupGType" >
<MemberSignature Language= "C#" Value= "protected static GLib.GType LookupGType (Type t);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "t" Type= "System.Type" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "t" > a <see cref= "T:System.Type" /> </param>
<returns > a <see cref= "T:GLib.GType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "g_signal_chain_from_overridden" >
<MemberSignature Language= "C#" Value= "protected static void g_signal_chain_from_overridden (IntPtr args, ref GLib.Value retval);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "args" Type= "System.IntPtr" />
<Parameter Name= "retval" Type= "GLib.Value&" RefType= "ref" />
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</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "args" > a <see cref= "T:System.IntPtr" /> </param>
<param name= "retval" > a <see cref= "T:GLib.Value" /> </param>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "LookupGType" >
<MemberSignature Language= "C#" Value= "protected GLib.GType LookupGType ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > To be added</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "CreateNativeObject" >
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<MemberSignature Language= "C#" Value= "protected virtual void CreateNativeObject (string [] names, GLib.Value[] vals);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
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<Parameters >
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<Parameter Name= "names" Type= "System.String[]" />
<Parameter Name= "vals" Type= "GLib.Value[]" />
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</Parameters>
<Docs >
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<summary > Creates the GObject underlying a managed <see cref= "T:GLib.Object" /> subclass</summary>
<param name= "names" > an array of (GObject) property names</param>
<param name= "vals" > the values for the properties identified by <paramref name= "names" /> </param>
<remarks > This is the method used by managed <see cref= "T:GLib.Object" /> subclasses (as opposed to classes that are just wrappers around C-based objects) to create their underlying GObject. It will be invoked for you automatically by when you chain to your subclass's base class constructor.</remarks>
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</Docs>
</Member>
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<Member MemberName= "GetProperty" >
<MemberSignature Language= "C#" Value= "protected GLib.Value GetProperty (string name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Value</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "name" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "name" > a <see cref= "T:System.String" /> </param>
<returns > a <see cref= "T:GLib.Value" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetProperty" >
<MemberSignature Language= "C#" Value= "protected void SetProperty (string name, GLib.Value val);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "val" Type= "GLib.Value" />
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</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "name" > a <see cref= "T:System.String" /> </param>
<param name= "val" > a <see cref= "T:GLib.Value" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:GLib.Object" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>