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<Type Name= "ProgressBar" FullName= "Gtk.ProgressBar" >
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<TypeSignature Language= "C#" Value= "public class ProgressBar : Gtk.Progress, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "John Luke" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > A widget which indicates progress visually.</summary>
<remarks >
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<para > The <see cref= "T:Gtk.ProgressBar" /> is typically used to display the progress of a long running operation.
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It provides a visual clue that processing is underway.
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The <see cref= "T:Gtk.ProgressBar" /> can be used in two different modes: percentage mode and activity mode.</para>
<para > When an application can determine how much work needs to take place (e.g. read a fixed number of bytes from a file) and can monitor its progress,
it can use the <see cref= "T:Gtk.ProgressBar" /> in percentage mode and the user sees a growing bar indicating the percentage of the work that has been completed.
In this mode, the application is required to set <see cref= "P:Gtk.ProgressBar.Fraction" /> periodically to update the progress bar.</para>
<para > When an application has no accurate way of knowing the amount of work to do, it can use the <see cref= "T:Gtk.ProgressBar" /> in activity mode, which shows activity by a block moving back and forth within the progress area.
In this mode, the application is required to call <see cref= "M:Gtk.ProgressBar.Pulse()" /> perodically to update the progress bar.</para>
<para > There is quite a bit of flexibility provided to control the appearance of the <see cref= "T:Gtk.ProgressBar" /> .
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Functions are provided to control the orientation of the bar, optional text can be displayed along with the bar, and the step size used in activity mode can be set.</para>
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</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Progress</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Pulse" >
<MemberSignature Language= "C#" Value= "public void Pulse ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Indicates an unknown amount of progress has been made</summary>
<remarks > Indicates that some progress has been made, but you don't know how much.
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This causes the <see cref= "T:Gtk.ProgressBar" /> to enter "activity mode," where a block bounces back and forth.
Each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> causes the block to move by a little bit (the amount of movement per pulse is determined by <see cref= "P:Gtk.ProgressBar.PulseStep" /> ).</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ProgressBar (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of ProgressBar, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ProgressBar ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Creates a new <see cref= "T:Gtk.ProgressBar" /> .</summary>
<returns > an object of type <see cref= "T:Gtk.ProgressBar" /> </returns>
<remarks > Creates a new <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The <see cref= "T:GLib.Type" /> for <see cref= "T:Gtk.ProgressBar" /> </summary>
<returns > The <see cref= "T:GLib.Type" /> for the <see cref= "T:Gtk.ProgressBar" /> class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Adjustment" >
<MemberSignature Language= "C#" Value= "public Gtk.Adjustment Adjustment { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Adjustment</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "value" > an object of type <see cref= "T:Gtk.Adjustment" /> </param>
<returns > an object of type <see cref= "T:Gtk.Adjustment" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DiscreteBlocks" >
<MemberSignature Language= "C#" Value= "public uint DiscreteBlocks { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The number of blocks that the <see cref= "T:Gtk.ProgressBar" /> is divided into.</summary>
<param name= "value" > an object of type <see cref= "T:System.UInt32" /> </param>
<returns > an object of type <see cref= "T:System.UInt32" /> </returns>
<remarks > The number of blocks that the <see cref= "T:Gtk.ProgressBar" /> is divided into when the style is discrete.</remarks>
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</Docs>
</Member>
<Member MemberName= "Text" >
<MemberSignature Language= "C#" Value= "public string Text { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The text displayed superimposed on the <see cref= "T:Gtk.ProgressBar" /> .</summary>
<param name= "value" > an object of type <see cref= "T:System.String" /> </param>
<returns > an object of type <see cref= "T:System.String" /> </returns>
<remarks > The text displayed superimposed on the <see cref= "T:Gtk.ProgressBar" /> , if any, otherwise <see langword= "null" /> .
The return value is a reference to the text, not a copy of it, so will become invalid if you change the text in the <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Orientation" >
<MemberSignature Language= "C#" Value= "public Gtk.ProgressBarOrientation Orientation { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.ProgressBarOrientation</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The current <see cref= "T:Gtk.ProgressBar" /> orientation.</summary>
<param name= "value" > an object of type <see cref= "T:Gtk.ProgressBarOrientation" /> </param>
<returns > an object of type <see cref= "T:Gtk.ProgressBarOrientation" /> </returns>
<remarks > The current <see cref= "T:Gtk.ProgressBar" /> orientation.</remarks>
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</Docs>
</Member>
<Member MemberName= "ActivityStep" >
<MemberSignature Language= "C#" Value= "public uint ActivityStep { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The step value used when the <see cref= "T:Gtk.ProgressBar" /> is in activity mode.</summary>
<param name= "value" > an object of type <see cref= "T:System.UInt32" /> </param>
<returns > an object of type <see cref= "T:System.UInt32" /> </returns>
<remarks > The step value used when the <see cref= "T:Gtk.ProgressBar" /> is in activity mode.
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The step is the amount by which the progress is incremented each iteration.</remarks>
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</Docs>
</Member>
<Member MemberName= "Fraction" >
<MemberSignature Language= "C#" Value= "public double Fraction { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The current fraction of the task that has been completed.</summary>
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<param name= "value" > an object of type <see cref= "T:System.Double" /> </param>
<returns > an object of type <see cref= "T:System.Double" /> </returns>
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<remarks > The current fraction of the task that has been completed.</remarks>
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</Docs>
</Member>
<Member MemberName= "ActivityBlocks" >
<MemberSignature Language= "C#" Value= "public uint ActivityBlocks { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The number of blocks used when the <see cref= "T:Gtk.ProgressBar" /> is in activity mode.</summary>
<param name= "value" > an object of type <see cref= "T:System.UInt32" /> </param>
<returns > an object of type <see cref= "T:System.UInt32" /> </returns>
<remarks > The number of blocks used when the <see cref= "T:Gtk.ProgressBar" /> is in activity mode.
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Larger numbers make the visible block smaller.</remarks>
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</Docs>
</Member>
<Member MemberName= "BarStyle" >
<MemberSignature Language= "C#" Value= "public Gtk.ProgressBarStyle BarStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.ProgressBarStyle</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The style for drawing the <see cref= "T:Gtk.ProgressBar" /> .</summary>
<param name= "value" > an object of type <see cref= "T:Gtk.ProgressBarStyle" /> </param>
<returns > an object of type <see cref= "T:Gtk.ProgressBarStyle" /> </returns>
<remarks > The style for drawing the <see cref= "T:Gtk.ProgressBar" /> .
Continuous - The <see cref= "T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.
Discrete - The <see cref= "T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</remarks>
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</Docs>
</Member>
<Member MemberName= "PulseStep" >
<MemberSignature Language= "C#" Value= "public double PulseStep { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
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<summary > The fraction of total <see cref= "T:Gtk.ProgressBar" /> length to move the bouncing block for each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> .</summary>
<param name= "value" > an object of type <see cref= "T:System.Double" /> </param>
<returns > an object of type <see cref= "T:System.Double" /> </returns>
<remarks > The fraction of total <see cref= "T:Gtk.ProgressBar" /> length to move the bouncing block for each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected ProgressBar (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
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<returns > Creates a new instance of <see cref= "T:Gtk.ProgressBar" /> , using the GLib-provided type</returns>
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<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.ProgressBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>