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<Type Name= "Dialog" FullName= "Gnome.Dialog" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class Dialog : Gtk.Window" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyPublicKey > [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
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<AssemblyVersion > 2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
<Base >
<BaseTypeName > Gtk.Window</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Attributes >
<Attribute >
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<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
</Attributes>
<Members >
<Member MemberName= "OnClose" >
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<MemberSignature Language= "C#" Value= "protected virtual bool OnClose ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Gnome.Dialog.Close" /> event.</summary>
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<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gnome.Dialog.Close" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnClicked" >
<MemberSignature Language= "C#" Value= "protected virtual void OnClicked (int button_number);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button_number" Type= "System.Int32" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Gnome.Dialog.Clicked" /> event.</summary>
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<param name= "button_number" > a <see cref= "T:System.Int32" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gnome.Dialog.Clicked" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "Constructv" >
<MemberSignature Language= "C#" Value= "public void Constructv (string title, string buttons);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "title" Type= "System.String" />
<Parameter Name= "buttons" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "title" > a <see cref= "T:System.String" /> </param>
<param name= "buttons" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AppendButtonsWithPixmaps" >
<MemberSignature Language= "C#" Value= "public void AppendButtonsWithPixmaps (string names, string pixmaps);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "names" Type= "System.String" />
<Parameter Name= "pixmaps" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "names" > a <see cref= "T:System.String" /> </param>
<param name= "pixmaps" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AppendButtonWithPixmap" >
<MemberSignature Language= "C#" Value= "public void AppendButtonWithPixmap (string button_name, string pixmap_name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button_name" Type= "System.String" />
<Parameter Name= "pixmap_name" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "button_name" > a <see cref= "T:System.String" /> </param>
<param name= "pixmap_name" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "EditableEnters" >
<MemberSignature Language= "C#" Value= "public void EditableEnters (Gtk.Editable editable);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "editable" Type= "Gtk.Editable" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "editable" > a <see cref= "T:Gtk.Editable" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Run" >
<MemberSignature Language= "C#" Value= "public int Run ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "SetAccelerator" >
<MemberSignature Language= "C#" Value= "public void SetAccelerator (int button, byte accelerator_key, byte accelerator_mods);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button" Type= "System.Int32" />
<Parameter Name= "accelerator_key" Type= "System.Byte" />
<Parameter Name= "accelerator_mods" Type= "System.Byte" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "button" > a <see cref= "T:System.Int32" /> </param>
<param name= "accelerator_key" > a <see cref= "T:System.Byte" /> </param>
<param name= "accelerator_mods" > a <see cref= "T:System.Byte" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "RunAndClose" >
<MemberSignature Language= "C#" Value= "public int RunAndClose ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "SetSensitive" >
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<MemberSignature Language= "C#" Value= "public void SetSensitive (int button, bool setting);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button" Type= "System.Int32" />
<Parameter Name= "setting" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "button" > a <see cref= "T:System.Int32" /> </param>
<param name= "setting" > a <see cref= "T:System.Boolean" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "CloseHides" >
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<MemberSignature Language= "C#" Value= "public void CloseHides (bool just_hide);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "just_hide" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "just_hide" > a <see cref= "T:System.Boolean" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Construct" >
<MemberSignature Language= "C#" Value= "public void Construct (string title, IntPtr ap);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "title" Type= "System.String" />
<Parameter Name= "ap" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "title" > a <see cref= "T:System.String" /> </param>
<param name= "ap" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AppendButton" >
<MemberSignature Language= "C#" Value= "public void AppendButton (string button_name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button_name" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "button_name" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GrabFocus" >
<MemberSignature Language= "C#" Value= "public void GrabFocus (int button);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "button" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "button" > a <see cref= "T:System.Int32" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "AppendButtonsv" >
<MemberSignature Language= "C#" Value= "public void AppendButtonsv (string buttons);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "buttons" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "buttons" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Dialog (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Dialog (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > This is not typically used by C# code.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Dialog (string title, string buttons);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "title" Type= "System.String" />
<Parameter Name= "buttons" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "title" > a <see cref= "T:System.String" /> </param>
<param name= "buttons" > a <see cref= "T:System.String" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.Dialog" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Default" >
<MemberSignature Language= "C#" Value= "public int Default { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Close" >
<MemberSignature Language= "C#" Value= "public event Gnome.CloseHandler Close;" />
<MemberType > Event</MemberType>
<ReturnValue >
<ReturnType > Gnome.CloseHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="close")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "Clicked" >
<MemberSignature Language= "C#" Value= "public event Gnome.ClickedHandler Clicked;" />
<MemberType > Event</MemberType>
<ReturnValue >
<ReturnType > Gnome.ClickedHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="clicked")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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</Members>
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</Type>