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<Type Name= "StateManager" FullName= "Atk.StateManager" >
<TypeSignature Language= "C#" Value= "public class StateManager" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > An AtkState describes a component's particular state.</summary>
<remarks > An AtkState describes a component's particular state. The actual state of an component is described by its AtkStateSet, which is a set of AtkStates.</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "TypeForName" >
<MemberSignature Language= "C#" Value= "public static Atk.StateType TypeForName (string name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateType</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "name" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Gets the <see cref= "T:Atk.StateType" /> corresponding to the description string <paramref name= "name" /> .</summary>
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<param name= "name" > a <see cref= "T:System.String" /> </param>
<returns > a <see cref= "T:Atk.StateType" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "TypeGetName" >
<MemberSignature Language= "C#" Value= "public static string TypeGetName (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
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<Docs >
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<summary > Gets the description string describing the <paramref name= "type" /> .</summary>
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<param name= "type" > a <see cref= "T:Atk.StateType" /> </param>
<returns > a <see cref= "T:System.String" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "TypeRegister" >
<MemberSignature Language= "C#" Value= "public static Atk.StateType TypeRegister (string name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateType</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "name" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Register a new object state.</summary>
<param name= "name" > a <see cref= "T:System.String" /> describing the new state.</param>
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<returns > a <see cref= "T:Atk.StateType" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public StateManager ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Default constructor</summary>
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<returns > a <see cref= "T:Atk.StateManager" /> </returns>
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<remarks />
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</Docs>
</Member>
</Members>
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</Type>