2003-02-12 02:14:42 +00:00
<Type Name= "AppBar" FullName= "Gnome.AppBar" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class AppBar : Gtk.HBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.HBox</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "ClearStack" >
<MemberSignature Language= "C#" Value= "public void ClearStack ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Pop" >
<MemberSignature Language= "C#" Value= "public void Pop ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ClearPrompt" >
<MemberSignature Language= "C#" Value= "public void ClearPrompt ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Push" >
<MemberSignature Language= "C#" Value= "public void Push (string status);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "status" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "status" > To be added: an object of type 'string'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Refresh" >
<MemberSignature Language= "C#" Value= "public void Refresh ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetPrompt" >
<MemberSignature Language= "C#" Value= "public void SetPrompt (string prompt, bool modal);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "prompt" Type= "System.String" />
<Parameter Name= "modal" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "prompt" > To be added: an object of type 'string'</param>
<param name= "modal" > To be added: an object of type 'bool'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetStatus" >
<MemberSignature Language= "C#" Value= "public void SetStatus (string status);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "status" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "status" > To be added: an object of type 'string'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected AppBar (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of AppBar, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gnome.AppBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public AppBar (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of AppBar, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public AppBar (bool has_progress, bool has_status, Gnome.PreferencesType interactivity);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "has_progress" Type= "System.Boolean" />
<Parameter Name= "has_status" Type= "System.Boolean" />
<Parameter Name= "interactivity" Type= "Gnome.PreferencesType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "has_progress" > To be added: an object of type 'bool'</param>
<param name= "has_status" > To be added: an object of type 'bool'</param>
<param name= "interactivity" > To be added: an object of type 'Gnome.PreferencesType'</param>
<returns > To be added: an object of type 'Gnome.AppBar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected AppBar ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.AppBar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gnome.AppBar</summary>
<returns > The GLib TYpe for the Gnome.AppBar class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Response" >
<MemberSignature Language= "C#" Value= "public string Response { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Status" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget Status { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Widget'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Progress" >
<MemberSignature Language= "C#" Value= "public Gtk.ProgressBar Progress { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.ProgressBar</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.ProgressBar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Default" >
<MemberSignature Language= "C#" Value= "public string Default { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ProgressPercentage" >
<MemberSignature Language= "C#" Value= "public float ProgressPercentage { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Interactivity" >
<MemberSignature Language= "C#" Value= "public Gnome.PreferencesType Interactivity { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.PreferencesType</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.PreferencesType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "HasProgress" >
<MemberSignature Language= "C#" Value= "public bool HasProgress { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "HasStatus" >
<MemberSignature Language= "C#" Value= "public bool HasStatus { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PromptCleared" >
<MemberSignature Language= "C#" Value= "public event EventHandler PromptCleared;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UserResponse" >
<MemberSignature Language= "C#" Value= "public event EventHandler UserResponse;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>