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<Type Name= "SVP" FullName= "Art.SVP" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct SVP" />
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<AssemblyInfo >
<AssemblyName > art-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Sorted Vector Path</summary>
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<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Art.SVP Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Art.SVP New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FromVpath" >
<MemberSignature Language= "C#" Value= "public static Art.SVP FromVpath (Art.Vpath vpath);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "vpath" Type= "Art.Vpath" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "vpath" > a <see cref= "T:Art.Vpath" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "VpathStrokeRaw" >
<MemberSignature Language= "C#" Value= "public static Art.Vpath VpathStrokeRaw (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.Vpath</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "vpath" Type= "Art.Vpath" />
<Parameter Name= "join" Type= "Art.PathStrokeJoinType" />
<Parameter Name= "cap" Type= "Art.PathStrokeCapType" />
<Parameter Name= "line_width" Type= "System.Double" />
<Parameter Name= "miter_limit" Type= "System.Double" />
<Parameter Name= "flatness" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "vpath" > a <see cref= "T:Art.Vpath" /> </param>
<param name= "join" > a <see cref= "T:Art.PathStrokeJoinType" /> </param>
<param name= "cap" > a <see cref= "T:Art.PathStrokeCapType" /> </param>
<param name= "line_width" > a <see cref= "T:System.Double" /> </param>
<param name= "miter_limit" > a <see cref= "T:System.Double" /> </param>
<param name= "flatness" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:Art.Vpath" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "VpathStroke" >
<MemberSignature Language= "C#" Value= "public static Art.SVP VpathStroke (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "vpath" Type= "Art.Vpath" />
<Parameter Name= "join" Type= "Art.PathStrokeJoinType" />
<Parameter Name= "cap" Type= "Art.PathStrokeCapType" />
<Parameter Name= "line_width" Type= "System.Double" />
<Parameter Name= "miter_limit" Type= "System.Double" />
<Parameter Name= "flatness" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "vpath" > a <see cref= "T:Art.Vpath" /> </param>
<param name= "join" > a <see cref= "T:Art.PathStrokeJoinType" /> </param>
<param name= "cap" > a <see cref= "T:Art.PathStrokeCapType" /> </param>
<param name= "line_width" > a <see cref= "T:System.Double" /> </param>
<param name= "miter_limit" > a <see cref= "T:System.Double" /> </param>
<param name= "flatness" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PointWind" >
<MemberSignature Language= "C#" Value= "public int PointWind (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "x" > a <see cref= "T:System.Double" /> </param>
<param name= "y" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Uncross" >
<MemberSignature Language= "C#" Value= "public Art.SVP Uncross ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PointDist" >
<MemberSignature Language= "C#" Value= "public double PointDist (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "x" > a <see cref= "T:System.Double" /> </param>
<param name= "y" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:System.Double" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Minus" >
<MemberSignature Language= "C#" Value= "public Art.SVP Minus (Art.SVP svp2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "svp2" Type= "Art.SVP" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "svp2" > a <see cref= "T:Art.SVP" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Union" >
<MemberSignature Language= "C#" Value= "public Art.SVP Union (Art.SVP svp2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "svp2" Type= "Art.SVP" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "svp2" > a <see cref= "T:Art.SVP" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Intersect" >
<MemberSignature Language= "C#" Value= "public Art.SVP Intersect (Art.SVP svp2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "svp2" Type= "Art.SVP" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "svp2" > a <see cref= "T:Art.SVP" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Diff" >
<MemberSignature Language= "C#" Value= "public Art.SVP Diff (Art.SVP svp2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "svp2" Type= "Art.SVP" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "svp2" > a <see cref= "T:Art.SVP" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RenderAaIter" >
<MemberSignature Language= "C#" Value= "public Art.SVPRenderAAIter RenderAaIter (int x0, int y0, int x1, int y1);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVPRenderAAIter</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "x0" Type= "System.Int32" />
<Parameter Name= "y0" Type= "System.Int32" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "x0" > a <see cref= "T:System.Int32" /> </param>
<param name= "y0" > a <see cref= "T:System.Int32" /> </param>
<param name= "x1" > a <see cref= "T:System.Int32" /> </param>
<param name= "y1" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:Art.SVPRenderAAIter" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Intersector" >
<MemberSignature Language= "C#" Value= "public void Intersector (Art.SvpWriter out_param);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "out_param" Type= "Art.SvpWriter" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "out_param" > a <see cref= "T:Art.SvpWriter" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Free" >
<MemberSignature Language= "C#" Value= "public void Free ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RewindUncrossed" >
<MemberSignature Language= "C#" Value= "public Art.SVP RewindUncrossed (Art.WindRule rule);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.SVP</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "rule" Type= "Art.WindRule" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "rule" > a <see cref= "T:Art.WindRule" /> </param>
<returns > a <see cref= "T:Art.SVP" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RenderAa" >
<MemberSignature Language= "C#" Value= "public void RenderAa (int x0, int y0, int x1, int y1, IntPtr callback_data);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "x0" Type= "System.Int32" />
<Parameter Name= "y0" Type= "System.Int32" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "callback_data" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "x0" > a <see cref= "T:System.Int32" /> </param>
<param name= "y0" > a <see cref= "T:System.Int32" /> </param>
<param name= "x1" > a <see cref= "T:System.Int32" /> </param>
<param name= "y1" > a <see cref= "T:System.Int32" /> </param>
<param name= "callback_data" > a <see cref= "T:System.IntPtr" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AddSegment" >
<MemberSignature Language= "C#" Value= "public int AddSegment (out int pn_segs_max, out int pn_points_max, int n_points, int dir, Art.Point points, Art.DRect bbox);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "pn_segs_max" Type= "System.Int32&" RefType= "out" />
<Parameter Name= "pn_points_max" Type= "System.Int32&" RefType= "out" />
<Parameter Name= "n_points" Type= "System.Int32" />
<Parameter Name= "dir" Type= "System.Int32" />
<Parameter Name= "points" Type= "Art.Point" />
<Parameter Name= "bbox" Type= "Art.DRect" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "pn_segs_max" > a <see cref= "T:System.Int32&" /> </param>
<param name= "pn_points_max" > a <see cref= "T:System.Int32&" /> </param>
<param name= "n_points" > a <see cref= "T:System.Int32" /> </param>
<param name= "dir" > a <see cref= "T:System.Int32" /> </param>
<param name= "points" > a <see cref= "T:Art.Point" /> </param>
<param name= "bbox" > a <see cref= "T:Art.DRect" /> </param>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NSegs" >
<MemberSignature Language= "C#" Value= "public int NSegs;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Segs" >
<MemberSignature Language= "C#" Value= "public Art.SVPSeg[] Segs;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Art.SVPSeg[]</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>