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<Type Name= "Fill" FullName= "Gdk.Fill" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public enum Fill" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Determines how primitives are drawn.</summary>
<remarks > None.</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Enum</BaseTypeName>
</Base>
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<Attributes >
<Attribute >
<AttributeName > GLib.GType(WrapperType=typeof(Gdk.FillGType))</AttributeName>
</Attribute>
</Attributes>
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<Members >
<Member MemberName= "Solid" >
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<MemberSignature Language= "C#" Value= "Solid" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Draw with the foreground color.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Tiled" >
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<MemberSignature Language= "C#" Value= "Tiled" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Draw with a tiled pixmap.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Stippled" >
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<MemberSignature Language= "C#" Value= "Stippled" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in he foreground color; pixels corresponding to bits that are not set will be left untouched.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "OpaqueStippled" >
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<MemberSignature Language= "C#" Value= "OpaqueStippled" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be drawn with the background color.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "value__" >
<MemberSignature Language= "C#" Value= "value__" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > Internal field.</summary>
<remarks > Do not use.</remarks>
</Docs>
</Member>
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</Members>
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</Type>