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<Type Name= "PixbufAnimationIter" FullName= "Gdk.PixbufAnimationIter" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class PixbufAnimationIter : GLib.Object" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary >
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An iterator used by <see cref= "T:Gdk.PixbufAnimation" /> for displaying animations by stepping through frames.
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</summary>
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<remarks />
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "Advance" >
<MemberSignature Language= "C#" Value= "public bool Advance (IntPtr current_time);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "current_time" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary >
Possibly advances an animation to a new frame. Chooses the frame based
on the start time passed to
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<see cref= "M:Gdk.PixbufAnimation.GetIter" /> .
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</summary>
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<param name= "current_time" > A <see cref= "T:IntPtr" /> , pointer to a C time object</param>
<returns > A <see cref= "T:System.Boolean" /> , true if the image may need updating.</returns>
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<remarks >
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<p >
<paramref name= "current_time" /> would normally come from g_get_current_time(), and
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must be greater than or equal to the time passed to
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<see cref= "M:Gdk.PixbufAnimation.GetIter" /> , and must increase or remain
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unchanged each time this method is
called. That is, you can't go backward in time; animations only
play forward.
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</p>
<p >
As a shortcut, pass <see langword= "null" /> for the current time and g_get_current_time()
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will be invoked on your behalf. So you only need to explicitly pass
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<paramref name= "current_time" /> if you're doing something odd like playing the animation
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at double speed.
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</p>
<p >
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If this method returns false, there's no need to update the animation
display, assuming the display had been rendered prior to advancing;
if true, you need to call
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<see cref= "P:Gdk.PixbufAnimationIter.Pixbuf" /> and update the
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display with the new pixbuf.
</p>
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</remarks>
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</Docs>
</Member>
<Member MemberName= "OnCurrentlyLoadingFrame" >
<MemberSignature Language= "C#" Value= "public bool OnCurrentlyLoadingFrame ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary >
Used to determine how to respond to the
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<see cref= "E:Gdk.PixbufLoader.AreaUpdated" /> signal
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when loading an animation.
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<see cref= "E:Gdk.PixbufLoader.AreaUpdated" /> is emitted
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for an area of the frame currently streaming into the loader. So if
you're on the currently loading frame, you need to redraw the
screen for the updated area.
</summary>
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<returns > A <see cref= "T:System.Boolean" /> , true if the frame we're on is partially loaded, or the last frame</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public PixbufAnimationIter (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "DelayTime" >
<MemberSignature Language= "C#" Value= "public int DelayTime { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
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<summary >
Gets the number of milliseconds the current pixbuf should be displayed,
or -1 if the current pixbuf should be displayed forever.
</summary>
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<value > A <see cref= "T:System.Int32" /> , delay time in milliseconds (thousandths of a second)</value>
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<remarks >
g_timeout_add() (FIXME: this doesn't seem to be bound)
conveniently takes a timeout in milliseconds, so you can use a timeout
to schedule the next update.
</remarks>
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</Docs>
</Member>
<Member MemberName= "Pixbuf" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf Pixbuf { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Docs >
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<summary >
Gets the current pixbuf which should be displayed; the pixbuf will
be the same size as the animation itself
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(<see cref= "M:Gdk.PixbufAnimation.GetWidth" /> , <see cref= "M:Gdk.PixbufAnimation.GetHeight" /> ). This pixbuf should be displayed
for <see cref= "P:Gdk.PixbufAnimation.DelayTime" /> milliseconds. The caller
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of this function does not own a reference to the returned pixbuf;
the returned pixbuf will become invalid when the iterator advances
to the next frame, which may happen anytime you call
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<see cref= "M:Gdk.PixbufAnimationIter.Advance" /> . Copy the pixbuf to keep it
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(don't just add a reference), as it may get recycled as you advance
the iterator.
</summary>
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<value > A <see cref= "T:Gdk.Pixbuf" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.PixbufAnimationIter" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected PixbufAnimationIter (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
<summary > Internal constructor</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<remarks > This is a constructor used by derivative types of <see cref= "T:Gdk.PixbufAnimationIter" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected PixbufAnimationIter ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Protected constructor.</summary>
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<remarks />
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</Docs>
</Member>
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</Members>
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</Type>