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<Type Name= "CanvasHacktext" FullName= "Gnome.CanvasHacktext" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class CanvasHacktext : Gnome.CanvasItem" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
<Base >
<BaseTypeName > Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasHacktext (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > This is not typically used by C# code.</remarks>
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</Docs>
</Member>
<Member MemberName= "X" >
<MemberSignature Language= "C#" Value= "public double X { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Double" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="x")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Y" >
<MemberSignature Language= "C#" Value= "public double Y { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Double" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="y")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Font" >
<MemberSignature Language= "C#" Value= "public Gnome.Font Font { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.Font</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gnome.Font" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="font")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Text" >
<MemberSignature Language= "C#" Value= "public string Text { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="text")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Glyphlist" >
<MemberSignature Language= "C#" Value= "public IntPtr Glyphlist { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.IntPtr" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="glyphlist")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "FillColorRgba" >
<MemberSignature Language= "C#" Value= "public uint FillColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_color_rgba")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "FillColor" >
<MemberSignature Language= "C#" Value= "public string FillColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_color")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.CanvasHacktext" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasHacktext (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasHacktext ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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</Members>
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</Type>