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Implemented Editable Cells from gtk3-demo
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Source/Samples/Sections/Widgets/EditableCellsSection.cs
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291
Source/Samples/Sections/Widgets/EditableCellsSection.cs
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using System;
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using System.Collections.Generic;
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using Gtk;
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namespace Samples.Sections.Widgets
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{
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[Section(ContentType = typeof(EditableCellsSection), Category = Category.Widgets)]
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class EditableCellsSection : Box
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{
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private readonly TreeView _treeView;
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private readonly ListStore _itemsModel;
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private readonly Dictionary<CellRenderer, int> _cellColumnsRender;
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private List<Item> _articles;
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public EditableCellsSection() : base(Orientation.Vertical, 3)
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{
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_cellColumnsRender = new Dictionary<CellRenderer, int>();
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ListStore numbers_model;
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ScrolledWindow sw = new ScrolledWindow
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{
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ShadowType = ShadowType.EtchedIn
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};
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sw.SetPolicy(PolicyType.Automatic, PolicyType.Automatic);
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this.PackStart(sw, true, true, 0);
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/* create models */
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_itemsModel = CreateItemsModel();
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numbers_model = CreateNumbersModel();
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/* create tree view */
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_treeView = new TreeView(_itemsModel);
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_treeView.Selection.Mode = SelectionMode.Single;
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AddColumns(numbers_model);
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sw.Add(_treeView);
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/* some buttons */
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Box hbox = new Box(Orientation.Horizontal, 4)
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{
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Homogeneous = true
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};
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this.PackStart(hbox, false, false, 0);
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Button button = new Button("Add item");
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button.Clicked += AddItem;
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hbox.PackStart(button, true, true, 0);
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button = new Button("Remove item");
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button.Clicked += RemoveItem;
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hbox.PackStart(button, true, true, 0);
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}
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private class Item
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{
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public int Number;
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public string Product;
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public int Yummy;
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}
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private enum ColumnItem
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{
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Number,
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Product,
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Yummy,
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Num
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};
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private enum ColumnNumber
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{
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Text,
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Num
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};
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private ListStore CreateItemsModel()
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{
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ListStore model;
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TreeIter iter;
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/* create array */
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_articles = new List<Item>();
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AddItems();
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/* create list store */
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model = new ListStore(typeof(int), typeof(string), typeof(int), typeof(bool));
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/* add items */
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for (int i = 0; i < _articles.Count; i++)
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{
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iter = model.Append();
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model.SetValue(iter, (int)ColumnItem.Number, _articles[i].Number);
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model.SetValue(iter, (int)ColumnItem.Product, _articles[i].Product);
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model.SetValue(iter, (int)ColumnItem.Yummy, _articles[i].Yummy);
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}
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return model;
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}
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private static ListStore CreateNumbersModel()
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{
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ListStore model;
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TreeIter iter;
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/* create list store */
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model = new ListStore(typeof(string), typeof(int));
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/* add numbers */
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for (int i = 0; i < 10; i++)
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{
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iter = model.Append();
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model.SetValue(iter, (int)ColumnNumber.Text, i.ToString());
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}
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return model;
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}
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private void AddItems()
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{
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Item foo = new Item
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{
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Number = 3,
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Product = "bottles of coke",
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Yummy = 20
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};
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_articles.Add(foo);
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foo = new Item
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{
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Number = 5,
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Product = "packages of noodles",
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Yummy = 50
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};
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_articles.Add(foo);
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foo = new Item
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{
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Number = 2,
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Product = "packages of chocolate chip cookies",
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Yummy = 90
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};
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_articles.Add(foo);
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foo = new Item
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{
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Number = 1,
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Product = "can vanilla ice cream",
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Yummy = 60
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};
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_articles.Add(foo);
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foo = new Item
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{
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Number = 6,
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Product = "eggs",
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Yummy = 10
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};
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_articles.Add(foo);
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}
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private void AddColumns(ITreeModel numbersModel)
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{
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/* number column */
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CellRendererCombo rendererCombo = new CellRendererCombo
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{
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Model = numbersModel,
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TextColumn = (int)ColumnNumber.Text,
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HasEntry = false,
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Editable = true
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};
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rendererCombo.Edited += CellEdited;
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rendererCombo.EditingStarted += EditingStarted;
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_cellColumnsRender.Add(rendererCombo, (int)ColumnItem.Number);
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_treeView.InsertColumn(-1, "Number", rendererCombo, "text", (int)ColumnItem.Number);
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/* product column */
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CellRendererText rendererText = new CellRendererText
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{
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Editable = true
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};
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rendererText.Edited += CellEdited;
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_cellColumnsRender.Add(rendererText, (int)ColumnItem.Product);
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_treeView.InsertColumn(-1, "Product", rendererText, "text", (int)ColumnItem.Product);
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/* yummy column */
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CellRendererProgress rendererProgress = new CellRendererProgress();
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_cellColumnsRender.Add(rendererProgress, (int)ColumnItem.Yummy);
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_treeView.InsertColumn(-1, "Yummy", rendererProgress, "value", (int)ColumnItem.Yummy);
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}
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private void AddItem(object sender, EventArgs e)
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{
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TreeIter iter;
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if (_articles == null)
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{
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return;
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}
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Item foo = new Item
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{
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Number = 0,
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Product = "Description here",
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Yummy = 50
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};
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_articles.Add(foo);
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/* Insert a new row below the current one */
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_treeView.GetCursor(out TreePath path, out _);
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if (path != null)
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{
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_ = _itemsModel.GetIter(out TreeIter current, path);
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iter = _itemsModel.InsertAfter(current);
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}
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else
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{
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iter = _itemsModel.Insert(-1);
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}
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/* Set the data for the new row */
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_itemsModel.SetValue(iter, (int)ColumnItem.Number, foo.Number);
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_itemsModel.SetValue(iter, (int)ColumnItem.Product, foo.Product);
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_itemsModel.SetValue(iter, (int)ColumnItem.Yummy, foo.Yummy);
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/* Move focus to the new row */
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path = _itemsModel.GetPath(iter);
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TreeViewColumn column = _treeView.GetColumn(0);
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_treeView.SetCursor(path, column, false);
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}
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private void RemoveItem(object sender, EventArgs e)
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{
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TreeSelection selection = _treeView.Selection;
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if (selection.GetSelected(out TreeIter iter))
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{
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TreePath path = _itemsModel.GetPath(iter);
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int i = path.Indices[0];
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_itemsModel.Remove(ref iter);
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_articles.RemoveAt(i);
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}
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}
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private void CellEdited(object data, EditedArgs args)
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{
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TreePath path = new TreePath(args.Path);
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int column = _cellColumnsRender[(CellRenderer)data];
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_itemsModel.GetIter(out TreeIter iter, path);
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switch (column)
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{
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case (int)ColumnItem.Number:
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{
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int i = path.Indices[0];
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_articles[i].Number = int.Parse(args.NewText);
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_itemsModel.SetValue(iter, column, _articles[i].Number);
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}
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break;
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case (int)ColumnItem.Product:
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{
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string oldText = (string)_itemsModel.GetValue(iter, column);
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int i = path.Indices[0];
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_articles[i].Product = args.NewText;
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_itemsModel.SetValue(iter, column, _articles[i].Product);
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}
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break;
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}
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}
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private void EditingStarted(object o, EditingStartedArgs args)
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{
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((ComboBox)args.Editable).RowSeparatorFunc += SeparatorRow;
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}
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private bool SeparatorRow(ITreeModel model, TreeIter iter)
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{
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TreePath path = model.GetPath(iter);
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int idx = path.Indices[0];
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return idx == 5;
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}
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}
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}
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