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Variant: Add Type property
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@ -60,6 +60,18 @@ namespace GLib {
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this.handle = g_variant_ref_sink (handle);
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this.handle = g_variant_ref_sink (handle);
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_variant_get_type (IntPtr val);
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VariantType type;
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public VariantType Type {
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get {
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if (type == null)
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type = new VariantType (g_variant_get_type (Handle));
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return type;
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_variant_new_variant (IntPtr val);
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static extern IntPtr g_variant_new_variant (IntPtr val);
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@ -33,6 +33,8 @@ namespace sample
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var asv = variant.ToAsv ();
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var asv = variant.ToAsv ();
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Console.WriteLine ("strv: " + asv["strv"].Print(true));
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Console.WriteLine ("strv: " + asv["strv"].Print(true));
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Console.WriteLine ("unit: " + asv["unit"].Print(true));
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Console.WriteLine ("unit: " + asv["unit"].Print(true));
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Console.WriteLine ("type: " + variant.Type.ToString ());
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}
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}
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public static void Main (string[] args)
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public static void Main (string[] args)
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