mirror of
https://github.com/Ryujinx/GtkSharp.git
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2003-07-27 John Luke <jluke@cfl.rr.com>
* en/Gtk/CheckButton.xml: add small example, update * en/Gtk/TreeModelFlags.xml: * en/Gtk/RcFlags.xml: more documentation from Jonathan Kessler <Jwkpiano1@comcast.net>. svn path=/trunk/gtk-sharp/; revision=16750
This commit is contained in:
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2003-07-27 John Luke <jluke@cfl.rr.com>
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* en/Gtk/CheckButton.xml: add small example, update
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* en/Gtk/TreeModelFlags.xml:
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* en/Gtk/RcFlags.xml: more documentation from
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Jonathan Kessler <Jwkpiano1@comcast.net>.
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2003-07-26 Duncan Mak <duncan@ximian.com>
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* en/Gtk/Orientation.xml:
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@ -7,12 +7,64 @@
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A GtkCheckButton places a discrete GtkToggleButton next to a widget.</summary>
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<summary>A <see cref="T:Gtk.CheckButton" /> places a discrete <see cref="T:Gtk.ToggleButton" /> next to a widget.</summary>
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<remarks>
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<para>
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A GtkCheckButton places a discrete <see cref="T:Gtk.ToggleButton" /> next to a widget, usually a <see cref="T:Gtk.Label" />. See <see cref="T:Gtk.ToggleButton" /> for more information about toggle/check buttons.
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A <see cref="T:Gtk.CheckButton" /> places a discrete <see cref="T:Gtk.ToggleButton" /> next to a widget, usually a <see cref="T:Gtk.Label" />. See <see cref="T:Gtk.ToggleButton" /> for more information about toggle/check buttons.
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</para>
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</remarks>
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<example>
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<code language="C#">
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using System;
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using Gtk;
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using GtkSharp;
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class CheckButtonSample
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{
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CheckButton cb;
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static void Main ()
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{
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new CheckButtonSample ();
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}
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CheckButtonSample ()
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{
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Application.Init ();
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Window win = new Window ("CheckButtonSample");
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win.DeleteEvent += new DeleteEventHandler (OnWinDelete);
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VBox vbox = new VBox (true, 1);
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win.Add (vbox);
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cb = new CheckButton ("Checked");
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cb.Toggled += new EventHandler (OnCheckToggled);
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vbox.Add (cb);
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win.ShowAll ();
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Application.Run ();
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}
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void OnCheckToggled (object obj, EventArgs args)
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{
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if (cb.Label == "Checked")
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{
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cb.Label = "Unchecked";
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}
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else
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{
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cb.Label = "Checked";
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}
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}
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void OnWinDelete (object obj, DeleteEventArgs args)
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{
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Application.Quit ();
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}
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}
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</code>
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</example>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.ToggleButton</BaseTypeName>
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<ReturnType>Gtk.CheckButton</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Creates a new CheckButton object with a label to the right of it.</summary>
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<param name="label">The label displayed to the right of the CheckButton.</param>
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<returns>The newely created CheckButton.</returns>
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<remarks>Creates a new CheckButton object with a label to the
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<summary>Creates a new <see cref="T:Gtk.CheckButton" /> object with a label to the right of it.</summary>
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<param name="label">The label displayed to the right of the <see cref="T:Gtk.CheckButton" />.</param>
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<returns>The newly created <see cref="T:Gtk.CheckButton" />.</returns>
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<remarks>Creates a new <see cref="T:Gtk.CheckButton" /> object with a <see cref="T:Gtk.Label" /> to the
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right of it</remarks>
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</Docs>
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</Member>
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CheckButton, wrapping the C object.</returns>
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<returns>An instance of <see cref="T:Gtk.CheckButton" />, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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<Parameters />
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<Docs>
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<summary>Constructor</summary>
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<returns>A new CheckButton</returns>
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<returns>A new <see cref="T:Gtk.CheckButton" /></returns>
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<remarks />
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</Docs>
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</Member>
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Constructor</summary>
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<param name="label">A string for the label.</param>
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<returns>A new CheckButton with a label</returns>
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<param name="label">A string for the <see cref="T:Gtk.Label" />.</param>
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<returns>A new <see cref="T:Gtk.CheckButton" /> with a <see cref="T:Gtk.Label" /></returns>
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<remarks />
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</Docs>
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</Member>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.CheckButton</summary>
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<returns>The GLib Type for the Gtk.CheckButton class.</returns>
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<summary>The <see cref="T:GLib.Type" /> for <see cref="T:Gtk.CheckButton" /></summary>
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<returns>The <see cref="T:GLib.Type" /> for the <see cref="T:Gtk.CheckButton" /> class.</returns>
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<remarks />
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</Docs>
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</Member>
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of CheckButton, using the GLib-provided type</returns>
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<returns>Creates a new instance of <see cref="T:Gtk.CheckButton" />, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.CheckButton" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>An enumeration that is used as a bitmask to specify which fields of <see cref="T:Gtk.RcStyle"/> have been set for each state.</summary>
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<remarks></remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, the foreground color has been set for this state.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Bg">
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, the background color has been set for this state.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Text">
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, the text color has been set for this state.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Base">
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, the base color has been set for this state. </summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>These flags indicate various properties of a <see cref="T:Gtk.TreeModel"/>.</summary>
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<remarks>These flags are returned through the property <see cref="P:Gtk.TreeModel.Flags"/> and must be static for the lifetime of the object.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, iterators survive all signals emitted by the tree.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="ListOnly">
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>If set, the model is a list only and never has children.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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