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2008-09-24 Mike Kestner <mkestner@novell.com>
* glib/GType.cs: kill the FindTypeInReferences recursive loading algorithm and instead do a name-based search through the references of loaded assemblies only. Fixes the original bug #400595 and it hopefully will have fewer sideeffects that the recursive loading approach. svn path=/trunk/gtk-sharp/; revision=114008
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@ -1,3 +1,11 @@
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2008-09-24 Mike Kestner <mkestner@novell.com>
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* glib/GType.cs: kill the FindTypeInReferences recursive loading
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algorithm and instead do a name-based search through the references
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of loaded assemblies only. Fixes the original bug #400595 and it
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hopefully will have fewer sideeffects that the recursive loading
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approach.
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2008-09-24 Mike Kestner <mkestner@novell.com>
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2008-09-24 Mike Kestner <mkestner@novell.com>
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* glib/GType.cs: just fail on location null or empty instead of
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* glib/GType.cs: just fail on location null or empty instead of
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@ -152,35 +152,6 @@ namespace GLib {
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// cctor already calls g_type_init.
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// cctor already calls g_type_init.
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}
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}
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static Type FindTypeInReferences (string type_name, Assembly asm, Hashtable visited)
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{
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if (visited.Contains (asm))
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return null;
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visited [asm] = asm;
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Type result = asm.GetType (type_name);
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if (result == null) {
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if (asm.Location == null || asm.Location.Length == 0)
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return null;
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string asm_dir = Path.GetDirectoryName (asm.Location);
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foreach (AssemblyName ref_name in asm.GetReferencedAssemblies ()) {
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Assembly ref_asm;
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try {
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if (File.Exists (Path.Combine (asm_dir, ref_name.Name + ".dll")))
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ref_asm = Assembly.LoadFrom (Path.Combine (asm_dir, ref_name.Name + ".dll"));
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else
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ref_asm = Assembly.Load (ref_name);
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result = FindTypeInReferences (type_name, ref_asm, visited);
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if (result != null)
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break;
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} catch (Exception) {
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/* Failure to load a referenced assembly is not an error */
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}
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}
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}
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return result;
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}
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public static Type LookupType (IntPtr typeid)
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public static Type LookupType (IntPtr typeid)
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{
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{
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if (types.Contains (typeid))
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if (types.Contains (typeid))
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@ -197,9 +168,32 @@ namespace GLib {
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}
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}
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if (result == null) {
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if (result == null) {
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Hashtable visited = new Hashtable ();
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// Because of lazy loading of references, it's possible the type's assembly
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// needs to be loaded. We will look for it by name in the references of
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// the currently loaded assemblies. Hopefully a recursive traversal is
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// not needed. We avoid one for now because of problems experienced
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// in a patch from bug #400595, and a desire to keep memory usage low
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// by avoiding a complete loading of all dependent assemblies.
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string ns = type_name.Substring (0, type_name.LastIndexOf ('.'));
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string asm_name = ns.ToLower ().Replace ('.', '-') + "-sharp";
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foreach (Assembly asm in assemblies) {
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foreach (Assembly asm in assemblies) {
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result = FindTypeInReferences (type_name, asm, visited);
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foreach (AssemblyName ref_name in asm.GetReferencedAssemblies ()) {
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if (ref_name.Name != asm_name)
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continue;
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string asm_dir = Path.GetDirectoryName (asm.Location);
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try {
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Assembly ref_asm;
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if (File.Exists (Path.Combine (asm_dir, ref_name.Name + ".dll")))
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ref_asm = Assembly.LoadFrom (Path.Combine (asm_dir, ref_name.Name + ".dll"));
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else
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ref_asm = Assembly.Load (ref_name);
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result = ref_asm.GetType (type_name);
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if (result != null)
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break;
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} catch (Exception) {
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/* Failure to load a referenced assembly is not an error */
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}
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}
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if (result != null)
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if (result != null)
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break;
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break;
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}
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}
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