mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-24 03:15:26 +00:00
Added menus and buttons. Made it prettier. Moved the constructor stuff
into BoardPiece constructor. svn path=/trunk/gtk-sharp/; revision=6496
This commit is contained in:
parent
54dfc5bc93
commit
643b79481d
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@ -9,36 +9,40 @@ using GtkSharp;
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public class Fifteen
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public class Fifteen
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{
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{
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const int PIECE_SIZE = 50;
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const int SCRAMBLE_MOVES = 256;
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const int SCRAMBLE_MOVES = 256;
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static Window window = null;
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static Window window = null;
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static Canvas canvas = null;
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static Canvas canvas = null;
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static BoardPiece [] board;
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static BoardPiece [] board;
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static bool debug = false;
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static void Main (string [] args)
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static void Main (string [] args)
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{
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{
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if (args.Length > 0 && args [0] == "debug")
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if (args.Length > 0 && args [0] == "debug")
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debug = true;
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BoardPiece.Debug = true;
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Program fifteen = new Program ("Fifteen", "0.1", Modules.UI, args);
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Application.Init ();
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window = new Window ("Fifteen #");
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window = new Window ("Fifteen #");
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VBox box = new VBox (false, 0);
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window.Add (box);
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window.DefaultSize = new Size (300, 300);
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VBox vbox = new VBox (false, 4);
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VBox vbox = new VBox (false, 4);
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vbox.BorderWidth = 4;
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vbox.BorderWidth = 4;
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window.DefaultSize = new Size (300, 300);
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window.Add (vbox);
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MenuBar menu = Create_Menu ();
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box.PackStart (menu, false, false, 0);
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box.PackStart (vbox, false, false, 0);
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window.DeleteEvent += new DeleteEventHandler (Window_Delete);
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window.DeleteEvent += new DeleteEventHandler (Window_Delete);
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Alignment alignment = new Alignment (0.5f, 0.5f, 0.0f, 0.0f);
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Alignment alignment = new Alignment (0.5f, 0.5f, 0.0f, 0.0f);
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vbox.PackStart (alignment, true, true, 0);
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vbox.PackStart (alignment, true, true, 4);
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Frame frame = new Frame (null);
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Frame frame = new Frame (null);
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frame.ShadowType = ShadowType.In;
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frame.ShadowType = ShadowType.In;
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alignment.Add (frame);
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alignment.Add (frame);
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canvas = new Canvas ();
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canvas = new Canvas ();
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canvas.SetSizeRequest (PIECE_SIZE * 4 + 1, PIECE_SIZE * 4 + 1);
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canvas.SetSizeRequest (BoardPiece.PIECE_SIZE * 4 + 1, BoardPiece.PIECE_SIZE * 4 + 1);
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canvas.SetScrollRegion (0, 0, PIECE_SIZE * 4 + 1, PIECE_SIZE * 4 + 1);
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canvas.SetScrollRegion (0, 0, BoardPiece.PIECE_SIZE * 4 + 1, BoardPiece.PIECE_SIZE * 4 + 1);
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frame.Add (canvas);
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frame.Add (canvas);
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board = new BoardPiece [16];
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board = new BoardPiece [16];
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@ -46,12 +50,151 @@ public class Fifteen
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for (int i = 0; i < 15; i ++) {
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for (int i = 0; i < 15; i ++) {
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int y = i /4;
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int y = i /4;
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int x = i % 4;
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int x = i % 4;
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board [i] = new BoardPiece (canvas.Root (), board, x, y, i);
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}
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board [i] = new BoardPiece (canvas.Root ());
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box.PackStart (new HSeparator (), false, false, 0);
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board [i].X = (x * PIECE_SIZE);
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HBox hbox = new HBox (false, 4);
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board [i].Y = (y * PIECE_SIZE);
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box.PackStart (hbox, true, false, 4);
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hbox.Direction = TextDirection.Rtl;
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CanvasRect rect = new CanvasRect (board [i]);
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// Close button
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Button close = new Button ("_Close");
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close.BorderWidth = 8;
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close.Clicked += new EventHandler (Quit);
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hbox.PackStart (close, true, true, 4);
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// Scramble button here.
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Button scramble = new Button ("_Scramble");
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scramble.BorderWidth = 8;
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scramble.Clicked += new EventHandler (Scramble);
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scramble.CanDefault = true;
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hbox.PackStart (scramble, true, true, 4);
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scramble.GrabDefault ();
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window.ShowAll ();
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fifteen.Run ();
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}
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static void Quit (object o, EventArgs args)
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{
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Application.Quit ();
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}
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static Gtk.MenuBar Create_Menu ()
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{
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MenuBar mb = new MenuBar ();
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Menu file_menu = new Menu ();
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ImageMenuItem scramble_item = new ImageMenuItem ("_Scramble");
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scramble_item.Image = new Gtk.Image (Stock.Refresh, IconSize.Menu);
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scramble_item.Activated += new EventHandler (Scramble);
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ImageMenuItem quit_item = new ImageMenuItem ("Quit");
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quit_item.Image = new Gtk.Image (Stock.Quit, IconSize.Menu);
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quit_item.Activated += new EventHandler (Quit);
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file_menu.Append (scramble_item);
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file_menu.Append (new SeparatorMenuItem ());
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file_menu.Append (quit_item);
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MenuItem file_item = new MenuItem ("_File");
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file_item.Submenu = file_menu;
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mb.Append (file_item);
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Menu help_menu = new Menu ();
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MenuItem help_item = new MenuItem ("_Help");
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help_item.Submenu = help_menu;
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ImageMenuItem about = new ImageMenuItem (Gnome.Stock.About, new AccelGroup ());
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about.Activated += new EventHandler (About_Box);
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help_menu.Append (about);
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mb.Append (help_item);
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return mb;
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}
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static void About_Box (object o, EventArgs args)
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{
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string [] authors = new string [] {
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"Duncan Mak (duncan@ximian.com)",
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};
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string [] documenters = new string [] {};
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string translaters = null;
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Gnome.About about = new Gnome.About ("Fifteen #", "0.1",
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"Copyright (C) 2002, Ximian Inc.",
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"A C# port of Fifteen, a gnomecanvas demo",
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authors, documenters, translaters,
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new Gdk.Pixbuf ());
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about.Show ();
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}
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static void Scramble (object o, EventArgs args)
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{
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Random rand = new Random ();
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int blank;
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int position;
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// find blank spot
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for (position = 0; position < 16; position ++)
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if (board [position] == null)
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break;
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for (int i = 0; i < SCRAMBLE_MOVES; i++) {
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retry:
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int dir = rand.Next (4);
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int x = 0, y = 0;
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if ((dir == 0) && (position > 3)) // up
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y = -1;
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else if ((dir == 1) && (position < 12)) // down
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y = 1;
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else if ((dir == 2) && ((position % 4) != 0)) // left
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x = -1;
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else if ((dir == 3) && ((position % 4) != 3)) // right
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x = 1;
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else
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goto retry;
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int old_position = position + y * 4 + x;
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board [position] = board [old_position];
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board [position].Position = position;
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board [old_position] = null;
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board [position].Move (-x * BoardPiece.PIECE_SIZE, -y * BoardPiece.PIECE_SIZE);
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canvas.UpdateNow ();
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position = old_position;
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}
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}
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static void Window_Delete (object o, DeleteEventArgs args)
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{
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Application.Quit ();
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args.RetVal = true;
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}
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}
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public class BoardPiece : Gnome.CanvasGroup
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{
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public static int PIECE_SIZE = 50;
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public int Number;
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public int Position;
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public CanvasText Text;
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public BoardPiece [] Board;
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public static bool Debug = false;
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public BoardPiece (CanvasGroup group, BoardPiece [] board, int x, int y, int i)
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: base (group, CanvasGroup.Type)
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{
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this.X = (x * PIECE_SIZE);
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this.Y = (y * PIECE_SIZE);
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this.Board = board;
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this.Number = i;
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this.Position = i;
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CanvasRect rect = new CanvasRect (this);
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rect.X1 = 0.0;
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rect.X1 = 0.0;
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rect.Y2 = 0.0;
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rect.Y2 = 0.0;
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rect.X2 = PIECE_SIZE;
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rect.X2 = PIECE_SIZE;
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@ -60,7 +203,7 @@ public class Fifteen
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rect.OutlineColor = "black";
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rect.OutlineColor = "black";
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rect.WidthPixels = 0;
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rect.WidthPixels = 0;
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CanvasText text = new CanvasText (board [i]);
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CanvasText text = new CanvasText (this);
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text.Text = (i + 1).ToString ();
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text.Text = (i + 1).ToString ();
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text.X = PIECE_SIZE / 2.0;
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text.X = PIECE_SIZE / 2.0;
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text.Y = PIECE_SIZE / 2.0;
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text.Y = PIECE_SIZE / 2.0;
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@ -68,19 +211,8 @@ public class Fifteen
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text.Anchor = AnchorType.Center;
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text.Anchor = AnchorType.Center;
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text.FillColor = "black";
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text.FillColor = "black";
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board [i].Number = i;
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this.Text = text;
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board [i].Position = i;
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this.CanvasEvent += new CanvasEventHandler (Piece_Event);
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board [i].Text = text;
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board [i].CanvasEvent += new CanvasEventHandler (Piece_Event);
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}
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// Scramble button here.
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Button button = new Button ("Scamble");
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vbox.PackStart (button, false, false, 0);
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button.Clicked += new EventHandler (Scramble);
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window.ShowAll ();
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Application.Run ();
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}
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}
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static string Get_Color (int piece)
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static string Get_Color (int piece)
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@ -117,19 +249,19 @@ public class Fifteen
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bool toMove = true;
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bool toMove = true;
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if ((y > 0) && (board [(y - 1) * 4 + x] == null)) {
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if ((y > 0) && (piece.Board [(y - 1) * 4 + x] == null)) {
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dx = 0.0;
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dx = 0.0;
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dy = -1.0;
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dy = -1.0;
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y --;
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y --;
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} else if ((y < 3) && (board [(y + 1) * 4 + x] == null)) {
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} else if ((y < 3) && (piece.Board [(y + 1) * 4 + x] == null)) {
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dx = 0.0;
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dx = 0.0;
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dy = 1.0;
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dy = 1.0;
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y ++;
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y ++;
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} else if ((x > 0) && (board [y * 4 + x - 1] == null)) {
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} else if ((x > 0) && (piece.Board [y * 4 + x - 1] == null)) {
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dx = -1.0;
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dx = -1.0;
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dy = 0.0;
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dy = 0.0;
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x --;
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x --;
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} else if ((x < 3) && (board [y * 4 + x + 1] == null)) {
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} else if ((x < 3) && (piece.Board [y * 4 + x + 1] == null)) {
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dx = 1.0;
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dx = 1.0;
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dy = 0.0;
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dy = 0.0;
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x ++;
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x ++;
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@ -139,8 +271,8 @@ public class Fifteen
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if (toMove) {
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if (toMove) {
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int new_position = y * 4 + x;
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int new_position = y * 4 + x;
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Print_Position ("to", new_position, false);
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Print_Position ("to", new_position, false);
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board [piece.Position] = null;
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piece.Board [piece.Position] = null;
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board [new_position] = piece;
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piece.Board [new_position] = piece;
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piece.Position = new_position;
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piece.Position = new_position;
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piece.Move (dx * PIECE_SIZE, dy * PIECE_SIZE);
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piece.Move (dx * PIECE_SIZE, dy * PIECE_SIZE);
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} else
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} else
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@ -157,7 +289,7 @@ public class Fifteen
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static void Print_Position (string text, int position, bool newLine)
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static void Print_Position (string text, int position, bool newLine)
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{
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{
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if (!debug)
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if (!Debug)
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return;
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return;
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else {
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else {
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int x = position / 4;
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int x = position / 4;
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@ -170,59 +302,5 @@ public class Fifteen
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}
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}
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}
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}
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static void Scramble (object o, EventArgs args)
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{
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Random rand = new Random ();
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int blank;
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int position;
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// find blank spot
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for (position = 0; position < 16; position ++)
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if (board [position] == null)
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break;
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for (int i = 0; i < SCRAMBLE_MOVES; i++) {
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retry:
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int dir = rand.Next (4);
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int x = 0, y = 0;
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if ((dir == 0) && (position > 3)) // up
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y = -1;
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else if ((dir == 1) && (position < 12)) // down
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y = 1;
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else if ((dir == 2) && ((position % 4) != 0)) // left
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x = -1;
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else if ((dir == 3) && ((position % 4) != 3)) // right
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x = 1;
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else
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goto retry;
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int old_position = position + y * 4 + x;
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board [position] = board [old_position];
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board [position].Position = position;
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board [old_position] = null;
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board [position].Move (-x * PIECE_SIZE, -y * PIECE_SIZE);
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canvas.UpdateNow ();
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position = old_position;
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}
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}
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static void Window_Delete (object o, DeleteEventArgs args)
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{
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Application.Quit ();
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args.RetVal = true;
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}
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}
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public class BoardPiece : Gnome.CanvasGroup
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{
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public int Number;
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public int Position;
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public CanvasText Text;
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public BoardPiece (CanvasGroup group)
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: base (group, CanvasGroup.Type)
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{
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}
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}
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}
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