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Generalized Idle and Timeout, fixed Timeout.Add (#289)
Idle.Add, Idle.AddSeconds, Timeout.Add, Timeout.AddSeconds methods overloads are generalized: * no priority (for default priority) * enum priority (for standard priorities) * int priority (for custom priority) * overloads call main method with int priority Fixed leak in Timeout.Add(priority): method was not using userData and DestroyHelper.NotifyHandler.
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@ -86,6 +86,11 @@ namespace GLib {
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return p.ID;
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}
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public static uint Add (Priority priority, IdleHandler hndlr)
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{
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return Add ((int)priority, hndlr);
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}
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public static uint Add (IdleHandler hndlr)
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{
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return Add ((int)Priority.DefaultIdle, hndlr);
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@ -97,5 +102,3 @@ namespace GLib {
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}
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}
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}
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@ -68,14 +68,15 @@ namespace GLib {
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate uint d_g_timeout_add_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
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static d_g_timeout_add_full g_timeout_add_full = FuncLoader.LoadFunction<d_g_timeout_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_full"));
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public static uint Add (uint interval, TimeoutHandler hndlr)
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public static uint Add (uint interval, TimeoutHandler hndlr, int priority)
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{
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TimeoutProxy p = new TimeoutProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_timeout_add_full (0, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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p.ID = g_timeout_add_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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}
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return p.ID;
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@ -83,39 +84,44 @@ namespace GLib {
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public static uint Add (uint interval, TimeoutHandler hndlr, Priority priority)
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{
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TimeoutProxy p = new TimeoutProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_timeout_add_full ((int)priority, interval, (TimeoutHandlerInternal) p.proxy_handler, IntPtr.Zero, null);
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return Add (interval, hndlr, (int)priority);
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}
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return p.ID;
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public static uint Add (uint interval, TimeoutHandler hndlr)
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{
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return Add (interval, hndlr, (int)Priority.Default);
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate uint d_g_timeout_add_seconds_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
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static d_g_timeout_add_seconds_full g_timeout_add_seconds_full = FuncLoader.LoadFunction<d_g_timeout_add_seconds_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_seconds_full"));
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr)
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr, int priority)
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{
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TimeoutProxy p = new TimeoutProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_timeout_add_seconds_full (0, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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p.ID = g_timeout_add_seconds_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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}
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return p.ID;
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}
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr, Priority priority)
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{
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return AddSeconds (interval, hndlr, (int)priority);
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}
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr)
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{
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return AddSeconds (interval, hndlr, (int)Priority.Default);
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}
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public static void Remove (uint id)
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{
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Source.Remove (id);
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}
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}
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}
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