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GLib.Idle.Add: use expected default priority, add priority overload
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@ -73,19 +73,24 @@ namespace GLib {
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delegate uint d_g_idle_add_full(int priority, IdleHandlerInternal d, IntPtr data, DestroyNotify notify);
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static d_g_idle_add_full g_idle_add_full = FuncLoader.LoadFunction<d_g_idle_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_idle_add_full"));
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public static uint Add (IdleHandler hndlr)
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public static uint Add (int priority, IdleHandler hndlr)
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{
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IdleProxy p = new IdleProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_idle_add_full (0, (IdleHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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p.ID = g_idle_add_full (priority, (IdleHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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}
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return p.ID;
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}
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public static uint Add (IdleHandler hndlr)
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{
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return Add ((int)Priority.DefaultIdle, hndlr);
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}
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public static void Remove (uint id)
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{
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Source.Remove (id);
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