mirror of
https://github.com/Ryujinx/GtkSharp.git
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fix bulleted list in Fixed.xml
Add First draft for MessageDialog.xml and InputDialog.xml svn path=/trunk/gtk-sharp/; revision=15015
This commit is contained in:
parent
775cae7bb2
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@ -1,9 +1,11 @@
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2003-05-30 John Luke <jluke@cfl.rr.com>
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2003-05-30 John Luke <jluke@cfl.rr.com>
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* en/Gtk/ToggleButton.xml: Fix typo.
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* en/Gtk/ToggleButton.xml: Fix typo, bulleted list.
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* en/Gtk/Progress.xml: Fix typo.
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* en/Gtk/Progress.xml: Fix typo.
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* en/Gtk/Tooltips.xml: Fix method signature.
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* en/Gtk/Tooltips.xml: Fix method signature.
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* en/Gtk/Button.xml: Add some info.
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* en/Gtk/Button.xml: Add some info.
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* en/Gtk/MessageDialog.xml: Add first draft
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* en/Gtk/InputDialog: Add first draft
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2003-05-29 Lee Mallabone <gnome@fonicmonkey.net>
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2003-05-29 Lee Mallabone <gnome@fonicmonkey.net>
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@ -12,11 +12,12 @@
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<para>The <see cref="T:Gtk.Fixed" /> widget is a container which can place child widgets at fixed positions and with fixed sizes, given in pixels. <see cref="T:Gtk.Fixed" /> performs no automatic layout management.</para>
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<para>The <see cref="T:Gtk.Fixed" /> widget is a container which can place child widgets at fixed positions and with fixed sizes, given in pixels. <see cref="T:Gtk.Fixed" /> performs no automatic layout management.</para>
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<para>For most applications, you should not use this container! It keeps you from having to learn about the other Gtk# containers, but it results in broken applications. With <see cref="T:Gtk.Fixed" />, the following things will result in truncated text, overlapping widgets, and other display bugs:
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<para>For most applications, you should not use this container! It keeps you from having to learn about the other Gtk# containers, but it results in broken applications. With <see cref="T:Gtk.Fixed" />, the following things will result in truncated text, overlapping widgets, and other display bugs:
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<list type="bullet">
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<list type="bullet">
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<item>Themes, which may change widget sizes.</item>
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<item><term>Themes, which may change widget sizes.</term></item>
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<item>Fonts other than the one you used to write the app will of course change the size of widgets containing text; keep in mind that users may use a larger font because of difficulty reading the default, or they may be using Windows or the framebuffer port of GTK+, where different fonts are available.</item>
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<item><term>Fonts other than the one you used to write the app will of course change the size of widgets containing text; keep in mind that users may use a larger font because of difficulty reading the default, or they may be using Windows or the framebuffer port of GTK+, where different fonts are available.</term></item>
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<item>Translation of text into other languages changes its size. Also, display of non-English text will use a different font in many cases.</item>
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<item><term>Translation of text into other languages changes its size. Also, display of non-English text will use a different font in many cases.</term></item>
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</list></para>
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</list>
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<para>In addition, the fixed widget can't properly be mirrored in right-to-left languages such as Hebrew and Arabic. i.e. normally GTK+ will flip the interface to put labels to the right of the thing they label, but it can't do that with <see cref="T:Gtk.Fixed" />. So your application will not be usable in right-to-left languages.</para>
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</para>
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<para>In addition, the fixed widget can't properly be mirrored in right-to-left languages such as Hebrew and Arabic. i.e. normally Gtk# will flip the interface to put labels to the right of the thing they label, but it can't do that with <see cref="T:Gtk.Fixed" />. So your application will not be usable in right-to-left languages.</para>
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<para>Finally, fixed positioning makes it kind of annoying to add/remove GUI elements, since you have to reposition all the other elements. This is a long-term maintenance problem for your application.</para>
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<para>Finally, fixed positioning makes it kind of annoying to add/remove GUI elements, since you have to reposition all the other elements. This is a long-term maintenance problem for your application.</para>
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<para>If you know none of these things are an issue for your application, and prefer the simplicity of <see cref="T:Gtk.Fixed" />, by all means use the widget. But you should be aware of the tradeoffs.</para>
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<para>If you know none of these things are an issue for your application, and prefer the simplicity of <see cref="T:Gtk.Fixed" />, by all means use the widget. But you should be aware of the tradeoffs.</para>
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</remarks>
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</remarks>
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@ -1,5 +1,5 @@
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<Type Name="InputDialog" FullName="Gtk.InputDialog">
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<Type Name="InputDialog" FullName="Gtk.InputDialog">
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<TypeSignature Language="C#" Value="public class InputDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<TypeSignature Language="C#" Value="public class InputDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Configure devices for the XInput extension.</summary>
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<remarks>To be added</remarks>
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<remarks>
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<para>
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NOTE: this <see cref="T:Gtk.Widget"/> is considered too specialized/little-used for Gtk#, and will in the future be moved to some other package.
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If your application needs this <see cref="T:Gtk.Widget"/>, feel free to use it, as the <see cref="T:Gtk.Widget"/> does work and is useful in some applications; it's just not of general interest.
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However, we are not accepting new features for the <see cref="T:Gtk.Widget"/>, and it will eventually move out of the Gtk# distribution.
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</para>
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<para>
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<see cref="T:Gtk.InputDialog"/> displays a <see cref="T:Gtk.Dialog"/> which allows the user to configure XInput extension devices.
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For each device, they can control the mode of the device (disabled, screen-relative, or window-relative), the mapping of axes to coordinates, and the mapping of the devices macro keys to key press events.
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</para>
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<para>
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<see cref="T:Gtk.InputDialog"/> contains two <see cref="T:Gtk.Button"/>s to which the application can connect; one for closing the <see cref="T:Gtk.Dialog"/>, and one for saving the changes.
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No actions are bound to these by default.
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The changes that the user makes take effect immediately.
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</para>
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</remarks>
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</Docs>
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</Docs>
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<Base>
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<Base>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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<ReturnValue />
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<ReturnValue />
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<Parameters />
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<Parameters />
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Creates an instance of <see cref="T:Gtk.InputDialog"/></summary>
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<returns>To be added: an object of type 'Gtk.InputDialog'</returns>
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<returns>an object of type <see cref="T:Gtk.InputDialog"/></returns>
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<remarks>To be added</remarks>
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<remarks>Creates an instance of <see cref="T:Gtk.InputDialog"/></remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName="GType">
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<Member MemberName="GType">
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<ReturnType>System.UInt32</ReturnType>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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</ReturnValue>
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<Docs>
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<Docs>
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<summary>The GLib Type for Gtk.InputDialog</summary>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.InputDialog"/></summary>
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<returns>The GLib Type for the Gtk.InputDialog class.</returns>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.InputDialog"/> class.</returns>
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<remarks />
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<remarks />
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</Docs>
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</Docs>
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</Member>
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</Member>
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<ReturnValue />
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<ReturnValue />
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<Parameters />
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<Parameters />
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.</summary>
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<remarks>To be added</remarks>
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<remarks>
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This signal is emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.
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</remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName="EnableDevice">
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<Member MemberName="EnableDevice">
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<ReturnValue />
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<ReturnValue />
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<Parameters />
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<Parameters />
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.</summary>
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<remarks>To be added</remarks>
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<remarks>
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This signal is emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.
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</remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName=".ctor">
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<Member MemberName=".ctor">
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<Type Name="MessageDialog" FullName="Gtk.MessageDialog">
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<Type Name="MessageDialog" FullName="Gtk.MessageDialog">
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<TypeSignature Language="C#" Value="public class MessageDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<TypeSignature Language="C#" Value="public class MessageDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Convenient message window</summary>
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<remarks>To be added</remarks>
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<remarks>
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<para>
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<see cref="T:Gtk.MessageDialog"/> presents a <see cref="T:Gtk.Dialog"/> with an image representing the <see cref="T:Gtk.MessageType"/> (Error, Question, etc.) alongside some message text.
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It's simply a convenience <see cref="T:Gtk.Widget"/>; you could construct the equivalent of <see cref="T:Gtk.MessageDialog"/> from <see cref="T:Gtk.Dialog"/> without too much effort, but <see cref="T:Gtk.MessageDialog"/> saves typing.
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</para>
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<para>
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The easiest way to do a modal message dialog is to use <see cref="M:Gtk.Dialog.Run()"/>,
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though you can also pass in the <see cref="F:Gtk.DialogFlags.Modal"/> flag, <see cref="M:Gtk.Dialog.Run()"/> automatically makes the <see cref="T:Gtk.MessageDialog"/> from <see cref="T:Gtk.Dialog"/> modal and waits for the user to respond to it.
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<see cref="M:Gtk.Dialog.Run()"/> returns when any <see cref="T:Gtk.Button"/> in the <see cref="T:Gtk.Dialog"/> is clicked.
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</para>
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<para>A modal dialog
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<example>
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<code lang="C#">
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MessageDialog md = new MessageDialog
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(parent_window, Gtk.DialogFlags.DestroyWithParent,
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Gtk.MessageType.Error, Gtk.ButtonsType.Close, "Error loading file");
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md.Run ();
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md.Destroy ();
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</code>
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</example>
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</para>
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<para>A non-modal dialog
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<example>
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<code lang="C#">
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MessageDialog md = new MessageDialog
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(parent_window, Gtk.DialogFlags.DestroyWithParent,
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Gtk.MessageType.Error, Gtk.ButtonsType.Close, "Error loading file");
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// Destroy the dialog when the user responds to it (e.g. clicks a button)
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// ::add signal handler code here::
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</code>
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</example>
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</para>
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</remarks>
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</Docs>
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</Docs>
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<Base>
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<Base>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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<Docs>
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<Docs>
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<summary>Internal constructor</summary>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of MessageDialog, wrapping the C object.</returns>
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<returns>An instance of <see cref="T:Gtk.MessageDialog"/>, wrapping the C object.</returns>
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<remarks>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</remarks>
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<ReturnValue />
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<ReturnValue />
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<Parameters />
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<Parameters />
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Internal constructor</summary>
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<returns>To be added: an object of type 'Gtk.MessageDialog'</returns>
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<returns>an object of type <see cref="T:Gtk.MessageDialog"/></returns>
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<remarks>To be added</remarks>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName=".ctor">
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<Member MemberName=".ctor">
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<Parameter Name="msg" Type="System.String" />
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<Parameter Name="msg" Type="System.String" />
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</Parameters>
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</Parameters>
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>Creates an instance of <see cref="T:Gtk.MessageDialog"/></summary>
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<param name="parent_window">To be added: an object of type 'Gtk.Window'</param>
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<param name="parent_window">an object of type <see cref="T:Gtk.Window"/></param>
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<param name="flags">To be added: an object of type 'Gtk.DialogFlags'</param>
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<param name="flags">an object of type <see cref="T:Gtk.DialogFlags"/></param>
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<param name="type">To be added: an object of type 'Gtk.MessageType'</param>
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<param name="type">an object of type <see cref="T:Gtk.MessageType"/></param>
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<param name="bt">To be added: an object of type 'Gtk.ButtonsType'</param>
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<param name="bt">an object of type <see cref="T:Gtk.ButtonsType"/></param>
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<param name="msg">To be added: an object of type 'string'</param>
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<param name="msg">an object of type <see cref="T:System.String"/></param>
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<returns>To be added: an object of type 'Gtk.MessageDialog'</returns>
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<returns>an object of type <see cref="T:Gtk.MessageDialog"/></returns>
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<remarks>To be added</remarks>
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<remarks><para>
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Creates an instance of <see cref="T:Gtk.MessageDialog"/>
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<example>
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<code lang="C#">
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MessageDialog md = new MessageDialog
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(parent_window, Gtk.DialogFlags.DestroyWithParent,
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Gtk.MessageType.Error, Gtk.ButtonsType.Close, "Error loading file");
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</code>
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</example>
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</para></remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName="GType">
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<Member MemberName="GType">
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<ReturnType>System.UInt32</ReturnType>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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</ReturnValue>
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<Docs>
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<Docs>
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<summary>The GLib Type for Gtk.MessageDialog</summary>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.MessageDialog"/></summary>
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<returns>The GLib Type for the Gtk.MessageDialog class.</returns>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.MessageDialog"/> class.</returns>
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<remarks />
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<remarks />
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</Docs>
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</Docs>
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</Member>
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</Member>
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<ReturnType>Gtk.MessageType</ReturnType>
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<ReturnType>Gtk.MessageType</ReturnType>
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</ReturnValue>
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</ReturnValue>
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<Docs>
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<Docs>
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<summary>To be added</summary>
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<summary>The <see cref="T:Gtk.MessageType"/> of the <see cref="T:Gtk.Dialog"/></summary>
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<returns>To be added: an object of type 'Gtk.MessageType'</returns>
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<returns>an object of type <see cref="T:Gtk.MessageDialog"/></returns>
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<remarks>To be added</remarks>
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<remarks>The <see cref="T:Gtk.MessageType"/> of the <see cref="T:Gtk.Dialog"/></remarks>
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</Docs>
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</Docs>
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</Member>
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</Member>
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<Member MemberName=".ctor">
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<Member MemberName=".ctor">
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<Docs>
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<Docs>
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<summary>Internal constructor</summary>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of MessageDialog, using the GLib-provided type</returns>
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<returns>Creates a new instance of <see cref="T:Gtk.MessageDialog"/>, using the GLib-provided type</returns>
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<remarks>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.MessageDialog" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.MessageDialog" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</remarks>
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