GtkSharp/doc/en/GLib/Object.xml
Mike Kestner 0e47e78f96 update docs to 2.8 API and document all new members
svn path=/trunk/gtk-sharp/; revision=54175
2005-12-09 23:12:49 +00:00

470 lines
20 KiB
XML

<Type Name="Object" FullName="GLib.Object">
<TypeSignature Language="C#" Maintainer="auto" Value="public class Object : GLib.IWrapper, System.IDisposable" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Base class for all of Gtk#.</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Members>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes of the raw object.</summary>
<remarks>Only override this if the Raw object should not be unreferenced when the object is garbage collected.</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Handle">
<MemberSignature Language="C#" Value="public IntPtr Handle { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The raw GObject reference associated with this object.</summary>
<value>an object of type <see cref="T:System.IntPtr" /></value>
<remarks>Subclasses can use Raw property for read/write access.</remarks>
</Docs>
</Member>
<Member MemberName="Raw">
<MemberSignature Language="C#" Value="protected virtual IntPtr Raw { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The raw GObject reference associated with this wrapper.</summary>
<value>an object of type <see cref="T:System.IntPtr" /></value>
<remarks> Only subclasses of Object can access this read/write property. For public read-only access, use the Handle property. This property should only be used from constructors to set a native object pointer instantiated by the constructor. The constructor should chain to base (IntPtr.Zero) on the base class to ensure that no other native objects are instantiated for the class.</remarks>
</Docs>
</Member>
<Member MemberName="Data">
<MemberSignature Language="C#" Value="public System.Collections.Hashtable Data { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs>
<summary>Stores and Accesses arbitrary data on the Object.</summary>
<value>a <see cref="T:System.Collections.Hashtable" /></value>
<remarks>
This property is obsolete and should not be used unless you explicitly retain a reference to the
<see cref="T:GLib.Object" />. Otherwise the Data hashtable will be lost when the Garbage Collector
releases your managed object wrapper. There are much better alternatives to this anyway. Consider
using a Hashtable on your class that is keyed by <see cref="T:GLib.Object" /> or a subclass with
an object property for the data you want to store instead. There are many better ways to accompish
the role of this property.
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Can cause instability due to garbage collection of GLib.Objects.", IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="GetObject">
<MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o, bool owned_ref);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.IntPtr" />
<Parameter Name="owned_ref" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Used to obtain a CLI typed object associated with a given raw object pointer.</summary>
<param name="o">a <see cref="T:System.IntPtr" /></param>
<param name="owned_ref">a <see cref="T:System.Boolean" /></param>
<returns>a <see cref="T:GLib.Object" /></returns>
<remarks>This method is primarily used to wrap object references that are returned by either the signal system or raw class methods that return GObject references.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetObject">
<MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="o">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:GLib.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OverrideVirtualMethod">
<MemberSignature Language="C#" Value="protected static void OverrideVirtualMethod (GLib.GType gtype, string name, Delegate cb);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="cb" Type="System.Delegate" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<param name="name">a <see cref="T:System.String" /></param>
<param name="cb">a <see cref="T:System.Delegate" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Creates a new <see cref="T:GLib.Object" /> instance, using the GLib-provided type.</summary>
<param name="gtype">The <see cref="T:GLib.GType" /> to register with the GLib type system.</param>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:GLib.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.
</para>
<para>
This is typically used to construct a new object that must be registered with the C-based GObject type system. An <see cref="T:GLib.GType" /> is usually registered from the static constructor for the class.
</para>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="TypeName">
<MemberSignature Language="C#" Value="protected string TypeName { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.String" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BeforeSignals">
<MemberSignature Language="C#" Value="protected System.Collections.Hashtable BeforeSignals { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Collections.Hashtable" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by GLib.Signal marshaling mechanism.", IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="AfterSignals">
<MemberSignature Language="C#" Value="protected System.Collections.Hashtable AfterSignals { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Collections.Hashtable" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by GLib.Signal marshaling mechanism.", IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="BeforeHandlers">
<MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList BeforeHandlers { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by GLib.Signal marshaling mechanism.", IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="AfterHandlers">
<MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList AfterHandlers { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by GLib.Signal marshaling mechanism.", IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="RefCount">
<MemberSignature Language="C#" Value="protected int RefCount { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int32" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RegisterGType">
<MemberSignature Language="C#" Value="protected static GLib.GType RegisterGType (Type t);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="t" Type="System.Type" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="t">a <see cref="T:System.Type" /></param>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="g_signal_chain_from_overridden">
<MemberSignature Language="C#" Value="protected static void g_signal_chain_from_overridden (IntPtr args, ref GLib.Value retval);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="args" Type="System.IntPtr" />
<Parameter Name="retval" Type="GLib.Value&amp;" RefType="ref" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="args">a <see cref="T:System.IntPtr" /></param>
<param name="retval">a <see cref="T:GLib.Value" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LookupGType">
<MemberSignature Language="C#" Value="protected GLib.GType LookupGType ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CreateNativeObject">
<MemberSignature Language="C#" Value="protected virtual void CreateNativeObject (string[] names, GLib.Value[] vals);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="names" Type="System.String[]" />
<Parameter Name="vals" Type="GLib.Value[]" />
</Parameters>
<Docs>
<summary>Creates the GObject underlying a managed <see cref="T:GLib.Object" /> subclass</summary>
<param name="names">an array of (GObject) property names</param>
<param name="vals">the values for the properties identified by <paramref name="names" /></param>
<remarks>This is the method used by managed <see cref="T:GLib.Object" /> subclasses (as opposed to classes that are just wrappers around C-based objects) to create their underlying GObject. It will be invoked for you automatically by when you chain to your subclass's base class constructor.</remarks>
</Docs>
</Member>
<Member MemberName="GetProperty">
<MemberSignature Language="C#" Value="protected GLib.Value GetProperty (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.Value</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:GLib.Value" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetProperty">
<MemberSignature Language="C#" Value="protected void SetProperty (string name, GLib.Value val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<param name="val">a <see cref="T:GLib.Value" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Constructs the object from a C-based pointer to the GLib object.</summary>
<param name="raw">The pointer to the native C object.</param>
<remarks>
<para>
This constructor is used to associate a C-based GLib object with its equivalent object in the managed world.
</para>
<para>
This method is called by the generated classes by the Gtk# framework.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="AddNotification">
<MemberSignature Language="C#" Value="public void AddNotification (string property, GLib.NotifyHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="property" Type="System.String" />
<Parameter Name="handler" Type="GLib.NotifyHandler" />
</Parameters>
<Docs>
<summary>Request property-change notifications</summary>
<param name="property">the property to watch (the underlying GObject property name, not the managed wrapper property)</param>
<param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when <paramref name="property" /> changes</param>
<remarks>This connects to the GObject "notify" signal with a detail argument of <paramref name="property" />, to receive notifications when that property changes.</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="AddNotification">
<MemberSignature Language="C#" Value="public void AddNotification (GLib.NotifyHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="GLib.NotifyHandler" />
</Parameters>
<Docs>
<summary>Request property-change notifications for all GObject properties</summary>
<param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when a GObject property changes</param>
<remarks>This connects to the GObject "notify" signal with no detail argument, to receive notifications when any property changes.</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="RemoveNotification">
<MemberSignature Language="C#" Value="public void RemoveNotification (string property, GLib.NotifyHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="property" Type="System.String" />
<Parameter Name="handler" Type="GLib.NotifyHandler" />
</Parameters>
<Docs>
<summary>Cancels property-change notifictions for the indicated property</summary>
<param name="property">the property</param>
<param name="handler">the <see cref="T:GLib.NotifyHandler" /></param>
<remarks>This disconnects from notifications for <paramref name="property" />.</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="RemoveNotification">
<MemberSignature Language="C#" Value="public void RemoveNotification (GLib.NotifyHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="GLib.NotifyHandler" />
</Parameters>
<Docs>
<summary>Cancels property-change notifications</summary>
<param name="handler">the <see cref="T:GLib.NotifyHandler" /></param>
<remarks>This disconnects from generic property change notifications. (This only affects notifications created with the corresponding generic version of <see cref="M:GLib.Object.AddNotification" />. It does not remove notifications for specific properties.)</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="PersistentData">
<MemberSignature Language="C#" Value="protected System.Collections.Hashtable PersistentData { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Docs>
<summary>Data hash to persistently store managed objects.</summary>
<value>a <see cref="T:System.Collections.Hashtable" /></value>
<remarks>This data hash is persistent until the native object is destroyed and can therefore outlast a GLib.Object wrapper class.</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
</Members>
</Type>