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32d10bd319
Using the GLib.Marshaller.Free method means we don't need to have the g_free function definition duplicated all over the place.
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
// Pango.FontFamily.cs - Pango FontFamily class customizations
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//
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// Authors: Mike Kestner <mkestner@ximian.com>
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//
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// Copyright (c) 2004 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Pango {
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using System;
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using System.Runtime.InteropServices;
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public partial class FontFamily {
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[DllImport ("libpango-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void pango_font_family_list_faces(IntPtr raw, out IntPtr faces, out int n_faces);
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public FontFace [] Faces {
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get {
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int count;
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IntPtr array_ptr;
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pango_font_family_list_faces (Handle, out array_ptr, out count);
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if (array_ptr == IntPtr.Zero)
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return new FontFace [0];
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FontFace [] result = new FontFace [count];
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for (int i = 0; i < count; i++) {
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IntPtr fam_ptr = Marshal.ReadIntPtr (array_ptr, i * IntPtr.Size);
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result [i] = GLib.Object.GetObject (fam_ptr) as FontFace;
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}
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GLib.Marshaller.Free (array_ptr);
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return result;
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}
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}
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[DllImport ("libpango-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void pango_font_family_list_faces(IntPtr raw, IntPtr faces, out int n_faces);
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[Obsolete]
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public int ListFaces(Pango.FontFace faces) {
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int n_faces;
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pango_font_family_list_faces(Handle, faces.Handle, out n_faces);
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return n_faces;
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}
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}
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}
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