mirror of
https://github.com/Ryujinx/GtkSharp.git
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f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
250 lines
9.3 KiB
XML
250 lines
9.3 KiB
XML
<Type Name="StateSet" FullName="Atk.StateSet">
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<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ContainsState">
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<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="XorSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddState">
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<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ContainsStates">
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<MemberSignature Language="C#" Value="public bool ContainsStates (Atk.StateType types, int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="types" Type="Atk.StateType" />
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="types">To be added: an object of type 'Atk.StateType'</param>
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<param name="n_types">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AndSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RemoveState">
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<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OrSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsEmpty">
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<MemberSignature Language="C#" Value="public bool IsEmpty ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddStates">
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<MemberSignature Language="C#" Value="public void AddStates (Atk.StateType types, int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="types" Type="Atk.StateType" />
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="types">To be added: an object of type 'Atk.StateType'</param>
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<param name="n_types">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearStates">
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<MemberSignature Language="C#" Value="public void ClearStates ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected StateSet (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of StateSet, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of StateSet, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Atk.StateSet</summary>
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<returns>The GLib TYpe for the Atk.StateSet class.</returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type> |