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25000abee7
*.cs : Added .dll extension to a load of DllImports. * makefile : now can make the project with one make windows and on both NT and Win98. * gdk/Event.cs : Fixed some invalid symbol names and commented out a load of stuff. * gdk/SimpleEvent.cs : Relocated file from unnecessary subdir and fixed several event keyword clashing bugs. Need to relocate the EventArgs class out of here into its own file. Fixed loads of typos. * glib/Object.cs : Killed the Constructor, this should be a purely abstract class. made Events property public until I can fix the Signal proxying system's broken reliance on it. * glib/SimpleSignal.cs : Relocated, namespaces, and named this Class. Loads of bugfixes. Still doesn't work worth a damn, but it builds. * glib/TypeFundamentals.cs : New enum for use in the Value code. * glib/Value.cs : Implemented a more opaque approach with heap allocated memory and g_value_init and friends. Still doesn't work. Will probably switch to a more C# like approach and avoid GValues altogether. * gtk/Button.cs : Commented out some brokeness until I can get around to fixing it later. * gtk/Widget.cs : Commented out a bunch of the new signal stuff until I get around to it. * gtk/Window.cs (Title): using g_object_set until I work out the details of the new Value/SetProperty system. It looks like g_object_set will end up being easier to use via PInvoke. svn path=/trunk/gtk-sharp/; revision=1008
80 lines
1.6 KiB
C#
80 lines
1.6 KiB
C#
// GLib.Signals.Simple.cs - GLib Simple Signal implementation
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//
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// Authors: Bob Smith <bob@thestuff.net>
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// Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2001 Bob Smith & Mike Kestner
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namespace GLib {
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using System;
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using System.Runtime.InteropServices;
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using GLib;
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/// <summary>
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/// SimpleDelegate Delegate
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/// </summary>
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///
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/// <remarks>
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/// Used to connect to simple signals which contain no signal-
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/// specific data.
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/// </remarks>
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public delegate void SimpleDelegate (IntPtr obj, String name);
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/// <summary>
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/// SimpleSignal Class
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/// </summary>
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///
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/// <remarks>
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/// Wraps a simple signal which contains no single-specific data.
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/// </remarks>
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public class SimpleSignal {
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private static int _RefCount = 0;
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private static SimpleDelegate _Delegate;
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private static GCHandle _GCHandle;
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private static void SimpleCallback(IntPtr obj, String name)
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{
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Object o = Object.GetObject(obj);
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EventHandler eh = (EventHandler) o.Events[name];
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if (eh != null)
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{
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eh(o, EventArgs.Empty);
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}
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}
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public static SimpleDelegate Delegate
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{
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get
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{
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if (_Delegate == null)
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{
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_Delegate = new SimpleDelegate(SimpleCallback);
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/* FIXME: Can't do this until a layout attribute is defined for SimpleCallback
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* apparently, since this throws an ArgumentException:Type does not have a
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* layout attribute.
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*
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* _GCHandle = GCHandle.Alloc (_Delegate, GCHandleType.Pinned);
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*/
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}
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_RefCount++;
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return _Delegate;
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}
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}
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public static void Unref()
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{
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_RefCount--;
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if (_RefCount < 1)
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{
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_RefCount = 0;
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_GCHandle.Free();
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_Delegate = null;
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}
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}
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}
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}
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