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347 lines
14 KiB
XML
347 lines
14 KiB
XML
<Type Name="Color" FullName="Gdk.Color">
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<TypeSignature Language="C#" Maintainer="auto" Value="public struct Color : IEquatable<Gdk.Color>" />
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<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit Color extends System.ValueType implements class System.IEquatable`1<valuetype Gdk.Color>" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IEquatable<Gdk.Color></InterfaceName>
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</Interface>
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</Interfaces>
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<Docs>
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<summary>Describes an allocated or unallocated color.</summary>
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<remarks>
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<para>
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The Gdk.Color structure is used to describe an allocated or
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unallocated color. Unallocated colors only have the red,
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green and blue ushort values initialized. Colors are
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allocated using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" />
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method. After a color is allocated the value in the <see cref="F:Gdk.Color.pixel" /> field is valid.
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</para>
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<example>
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<code lang="C#">
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DrawRedLine (Gdk.Drawable drawable)
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{
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Gdk.GC gc = new Gdk.GC (drawable);
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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// Use the system colormap, easy.
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Gdk.Colormap colormap = Gdk.Colormap.System;
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colormap.AllocColor (red_color, true, true);
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gc.Foreground = red_color;
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// Now you can use it
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drawable.DrawLine (gc, 0, 0, 100, 100);
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Color (byte r, byte g, byte b);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int8 r, unsigned int8 g, unsigned int8 b) cil managed" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="r" Type="System.Byte" />
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<Parameter Name="g" Type="System.Byte" />
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<Parameter Name="b" Type="System.Byte" />
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</Parameters>
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<Docs>
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<param name="r">Red value (0-255)</param>
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<param name="g">Green value (0-255)</param>
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<param name="b">Blue value (0-255)</param>
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<summary>Color constructor from RGB byte values</summary>
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<remarks>
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<para>
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This constructs the color from three byte values for red,
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green and blue. Notice that the Gdk.Color structure
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actually uses 16-bit color values, so the byte values are
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mapped into the 16-bit value space. This is just a
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convenience routine to initialize this structure.
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</para>
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<para>
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To use the Gdk.Color you must allocate it within the
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current colormap.
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</para>
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<example>
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<code lang="C#">
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DrawRedLine (Gdk.Drawable drawable)
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{
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Gdk.GC gc = new Gdk.GC (drawable);
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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// Use the system colormap, easy.
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Gdk.Colormap colormap = Gdk.Colormap.System;
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colormap.AllocColor (red_color, true, true);
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// Now you can use it
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drawable.DrawLine (gc, 0, 0, 100, 100);
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}
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</code>
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</example>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Blue">
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<MemberSignature Language="C#" Value="public ushort Blue;" />
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<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Blue" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Blue element of the color.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Equal">
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<MemberSignature Language="C#" Value="public bool Equal (Gdk.Color colorb);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Equal(valuetype Gdk.Color colorb) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colorb" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<param name="colorb">The color to compare</param>
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<summary>Compares whether two colors are equal.</summary>
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<returns>true if the red, green and blue components are the same</returns>
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<remarks>
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<para>
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Notice that this will not compare the <see cref="F:Gdk.Color.pixel" /> value, it will
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only compare the red, green and blue elements.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Equals">
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<MemberSignature Language="C#" Value="public bool Equals (Gdk.Color other);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Equals(valuetype Gdk.Color other) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="other" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<param name="other">To be added.</param>
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<summary>To be added.</summary>
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<returns>To be added.</returns>
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<remarks>To be added.</remarks>
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<since version="Gtk# 3.0" />
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</Docs>
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</Member>
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<Member MemberName="Equals">
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<MemberSignature Language="C#" Value="public override bool Equals (object other);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object other) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="other" Type="System.Object" />
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</Parameters>
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<Docs>
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<param name="other">To be added.</param>
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<summary>To be added.</summary>
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<returns>To be added.</returns>
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<remarks>To be added.</remarks>
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<since version="Gtk# 3.0" />
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</Docs>
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</Member>
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<Member MemberName="GetHashCode">
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<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added.</summary>
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<returns>To be added.</returns>
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<remarks>To be added.</remarks>
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<since version="Gtk# 3.0" />
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</Docs>
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</Member>
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<Member MemberName="Green">
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<MemberSignature Language="C#" Value="public ushort Green;" />
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<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Green" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Green element of the color.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
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<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The GLib.GType for Gdk.Color</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>The GLib.GType for the Gdk.Color class.</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Gdk.Color New (IntPtr raw);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Gdk.Color New(native int raw) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<param name="raw">A pointer to the unmanaged GdkColor structure.</param>
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<summary>Creates a color from an unmanaged location.</summary>
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<returns>This returns a Gdk.Color structure.</returns>
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<remarks>
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<para>
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The <paramref name="raw" /> parameter points to a C-based
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GdkColor structure. This routine creates a Gdk.Color
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structure from its unmanaged version.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="op_Explicit">
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<MemberSignature Language="C#" Value="public static GLib.Value op_Explicit (Gdk.Color boxed);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname valuetype GLib.Value op_Explicit(valuetype Gdk.Color boxed) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.Value</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="boxed" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<param name="boxed">To be added.</param>
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<summary>To be added.</summary>
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<returns>To be added.</returns>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
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<Member MemberName="op_Explicit">
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<MemberSignature Language="C#" Value="public static Gdk.Color op_Explicit (GLib.Value val);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname valuetype Gdk.Color op_Explicit(valuetype GLib.Value val) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="val" Type="GLib.Value" />
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</Parameters>
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<Docs>
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<param name="val">To be added.</param>
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<summary>To be added.</summary>
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<returns>To be added.</returns>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Parse">
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<MemberSignature Language="C#" Value="public static bool Parse (string spec, ref Gdk.Color color);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool Parse(string spec, valuetype Gdk.Color color) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="spec" Type="System.String" />
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<Parameter Name="color" Type="Gdk.Color&" RefType="ref" />
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</Parameters>
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<Docs>
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<param name="spec">A <see cref="T:System.String" /> specifying the color.</param>
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<param name="color">The <see cref="T:Gdk.Color" /> to fill in.</param>
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<summary>Parses a textual specification of a color and fill in the red, green, and blue fields of a <see cref="T:Gdk.Color" /> structure.</summary>
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<returns>A <see cref="T:System.Boolean" /> which indicates whether the parsing succeeded.</returns>
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<remarks>
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<para>The color is not allocated.</para>
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<para>The text string can be in any of the forms accepted by XParseColor; these include name for a color from rgb.txt, such as DarkSlateGray, or a hex specification such as #3050b2 or #35b.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Pixel">
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<MemberSignature Language="C#" Value="public uint Pixel;" />
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<MemberSignature Language="ILAsm" Value=".field public unsigned int32 Pixel" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Pixel value for the color.</summary>
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<remarks>
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<para>
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Colors are specified in Gdk by their red, green and blue
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elements. But before the color can be used, the color
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has to be allocated in a given colormap. The value of the
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allocation is stored in this pixel field and it is the
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token used to render the color.
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</para>
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<para>
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The pixel value is initialized when using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" /> method.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Red">
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<MemberSignature Language="C#" Value="public ushort Red;" />
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<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Red" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Red element of the color.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Gdk.Color Zero;" />
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<MemberSignature Language="ILAsm" Value=".field public static valuetype Gdk.Color Zero" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Unallocated, empty color.</summary>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type>
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