mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-25 16:45:34 +00:00
352fc8e849
Didn't audit any of this.
174 lines
7.5 KiB
XML
174 lines
7.5 KiB
XML
<Type Name="PixbufAnimationIter" FullName="Gdk.PixbufAnimationIter">
|
|
<TypeSignature Language="C#" Maintainer="auto" Value="public class PixbufAnimationIter : GLib.Object" />
|
|
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PixbufAnimationIter extends GLib.Object" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>gdk-sharp</AssemblyName>
|
|
<AssemblyPublicKey>
|
|
</AssemblyPublicKey>
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Base>
|
|
<BaseTypeName>GLib.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces>
|
|
</Interfaces>
|
|
<Docs>
|
|
<summary>
|
|
An iterator used by <see cref="T:Gdk.PixbufAnimation" /> for displaying animations by stepping through frames.
|
|
</summary>
|
|
<remarks />
|
|
</Docs>
|
|
<Members>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected PixbufAnimationIter ();" />
|
|
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Protected constructor.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public PixbufAnimationIter (IntPtr raw);" />
|
|
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="raw">Pointer to the C object.</param>
|
|
<summary>Internal constructor</summary>
|
|
<remarks>
|
|
<para>This is an internal constructor, and should not be used by user code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Advance">
|
|
<MemberSignature Language="C#" Value="public bool Advance (IntPtr current_time);" />
|
|
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Advance(native int current_time) cil managed" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="current_time" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="current_time">A <see cref="T:IntPtr" />, pointer to a C time object</param>
|
|
<summary>
|
|
Possibly advances an animation to a new frame. Chooses the frame based
|
|
on the start time passed to
|
|
<see cref="M:Gdk.PixbufAnimation.GetIter" />.
|
|
</summary>
|
|
<returns>A <see cref="T:System.Boolean" />, true if the image may need updating.</returns>
|
|
<remarks>
|
|
<p>
|
|
<paramref name="current_time" /> would normally come from g_get_current_time(), and
|
|
must be greater than or equal to the time passed to
|
|
<see cref="M:Gdk.PixbufAnimation.GetIter" />, and must increase or remain
|
|
unchanged each time this method is
|
|
called. That is, you can't go backward in time; animations only
|
|
play forward.
|
|
</p>
|
|
<p>
|
|
As a shortcut, pass <see langword="null" /> for the current time and g_get_current_time()
|
|
will be invoked on your behalf. So you only need to explicitly pass
|
|
<paramref name="current_time" /> if you're doing something odd like playing the animation
|
|
at double speed.
|
|
</p>
|
|
<p>
|
|
If this method returns false, there's no need to update the animation
|
|
display, assuming the display had been rendered prior to advancing;
|
|
if true, you need to call
|
|
<see cref="P:Gdk.PixbufAnimationIter.Pixbuf" /> and update the
|
|
display with the new pixbuf.
|
|
</p>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="DelayTime">
|
|
<MemberSignature Language="C#" Value="public int DelayTime { get; }" />
|
|
<MemberSignature Language="ILAsm" Value=".property instance int32 DelayTime" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>
|
|
Gets the number of milliseconds the current pixbuf should be displayed,
|
|
or -1 if the current pixbuf should be displayed forever.
|
|
</summary>
|
|
<value>A <see cref="T:System.Int32" />, delay time in milliseconds (thousandths of a second)</value>
|
|
<remarks>
|
|
g_timeout_add() (FIXME: this doesn't seem to be bound)
|
|
conveniently takes a timeout in milliseconds, so you can use a timeout
|
|
to schedule the next update.
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
|
|
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>GType Property.</summary>
|
|
<value>a <see cref="T:GLib.GType" /></value>
|
|
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PixbufAnimationIter" />.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnCurrentlyLoadingFrame">
|
|
<MemberSignature Language="C#" Value="public bool OnCurrentlyLoadingFrame ();" />
|
|
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool OnCurrentlyLoadingFrame() cil managed" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>
|
|
Used to determine how to respond to the
|
|
<see cref="E:Gdk.PixbufLoader.AreaUpdated" /> signal
|
|
when loading an animation.
|
|
<see cref="E:Gdk.PixbufLoader.AreaUpdated" /> is emitted
|
|
for an area of the frame currently streaming into the loader. So if
|
|
you're on the currently loading frame, you need to redraw the
|
|
screen for the updated area.
|
|
</summary>
|
|
<returns>A <see cref="T:System.Boolean" />, true if the frame we're on is partially loaded, or the last frame</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Pixbuf">
|
|
<MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { get; }" />
|
|
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.Pixbuf Pixbuf" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Pixbuf</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>
|
|
Gets the current pixbuf which should be displayed; the pixbuf will
|
|
be the same size as the animation itself
|
|
(<see cref="M:Gdk.PixbufAnimation.GetWidth" />, <see cref="M:Gdk.PixbufAnimation.GetHeight" />). This pixbuf should be displayed
|
|
for <see cref="P:Gdk.PixbufAnimation.DelayTime" /> milliseconds. The caller
|
|
of this function does not own a reference to the returned pixbuf;
|
|
the returned pixbuf will become invalid when the iterator advances
|
|
to the next frame, which may happen anytime you call
|
|
<see cref="M:Gdk.PixbufAnimationIter.Advance" />. Copy the pixbuf to keep it
|
|
(don't just add a reference), as it may get recycled as you advance
|
|
the iterator.
|
|
</summary>
|
|
<value>A <see cref="T:Gdk.Pixbuf" /></value>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|