mirror of
https://github.com/Ryujinx/GtkSharp.git
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60b7406317
svn path=/trunk/gtk-sharp/; revision=35742
201 lines
8.6 KiB
XML
201 lines
8.6 KiB
XML
<Type Name="InputDialog" FullName="Gtk.InputDialog">
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<TypeSignature Language="C#" Value="public class InputDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Configure devices for the XInput extension.</summary>
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<remarks>
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<para>
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NOTE: this <see cref="T:Gtk.Widget" /> is considered too specialized/little-used for Gtk#, and will in the future be moved to some other package.
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If your application needs this <see cref="T:Gtk.Widget" />, feel free to use it, as the <see cref="T:Gtk.Widget" /> does work and is useful in some applications; it's just not of general interest.
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However, we are not accepting new features for the <see cref="T:Gtk.Widget" />, and it will eventually move out of the Gtk# distribution.
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</para>
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<para>
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<see cref="T:Gtk.InputDialog" /> displays a <see cref="T:Gtk.Dialog" /> which allows the user to configure XInput extension devices.
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For each device, they can control the mode of the device (disabled, screen-relative, or window-relative), the mapping of axes to coordinates, and the mapping of the devices macro keys to key press events.
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</para>
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<para>
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<see cref="T:Gtk.InputDialog" /> contains two <see cref="T:Gtk.Button" />s to which the application can connect; one for closing the <see cref="T:Gtk.Dialog" />, and one for saving the changes.
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No actions are bound to these by default.
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The changes that the user makes take effect immediately.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public InputDialog (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of InputDialog, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public InputDialog ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates an instance of <see cref="T:Gtk.InputDialog" /></summary>
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<returns>an object of type <see cref="T:Gtk.InputDialog" /></returns>
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<remarks>Creates an instance of <see cref="T:Gtk.InputDialog" /></remarks>
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</Docs>
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</Member>
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<Member MemberName="DisableDevice">
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<MemberSignature Language="C#" Value="public event Gtk.DisableDeviceHandler DisableDevice;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.DisableDeviceHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.</summary>
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<remarks>
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This signal is emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="EnableDevice">
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<MemberSignature Language="C#" Value="public event Gtk.EnableDeviceHandler EnableDevice;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.EnableDeviceHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.</summary>
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<remarks>
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This signal is emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.InputDialog" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnEnableDevice">
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<MemberSignature Language="C#" Value="protected virtual void OnEnableDevice (Gdk.Device device);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="device" Type="Gdk.Device" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.InputDialog.EnableDevice" /> event.</summary>
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<param name="device">a <see cref="T:Gdk.Device" /></param>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.InputDialog.EnableDevice" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnDisableDevice">
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<MemberSignature Language="C#" Value="protected virtual void OnDisableDevice (Gdk.Device device);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="device" Type="Gdk.Device" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.InputDialog.DisableDevice" /> event.</summary>
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<param name="device">a <see cref="T:Gdk.Device" /></param>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.InputDialog.DisableDevice" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected InputDialog (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gtk.InputDialog" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName="SaveButton">
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<MemberSignature Language="C#" Value="public Gtk.Button SaveButton { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Button</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The save button in this dialog.</summary>
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<returns>a <see cref="T:Gtk.Button" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="CloseButton">
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<MemberSignature Language="C#" Value="public Gtk.Button CloseButton { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Button</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The "close window" button in this dialog.</summary>
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<returns>a <see cref="T:Gtk.Button" /></returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type> |