GtkSharp/doc/en/Gdk/EventMotion.xml
Dan Winship fec5eff891 * updater/updater.cs (Compare): handle BaseType changes
(Generate, AddTypeSignature): fix spelling of "delegate"
 
        * en/*: regenerate to update BaseType nodes

svn path=/trunk/gtk-sharp/; revision=40721
2005-02-15 21:53:03 +00:00

157 lines
6 KiB
XML

<Type Name="EventMotion" FullName="Gdk.EventMotion">
<TypeSignature Language="C#" Value="public sealed struct EventMotion;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated when the pointer moves.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<returns>The time of the event in milliseconds.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<returns>An enum representing the state of the modifier keys (e.g. Control, Shift, Alt) and the pointer buttons.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to window.</summary>
<returns>The x coordinate of the pointer relative to the window.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the window.</summary>
<returns>The y coordinate of the pointer relative to the window.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public double XRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen.</summary>
<returns>The x coordinate of the pointer relative to the root of the screen.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public double YRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen.</summary>
<returns>The y coordinate of the pointer relative to the root of the screen.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="IsHint">
<MemberSignature Language="C#" Value="public bool IsHint { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>True if this event is just a hint.</summary>
<returns>True if the event is just a hint.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Gdk.Device Device { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Device</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The device where the event originated.</summary>
<returns>The device where the event originated.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Axes">
<MemberSignature Language="C#" Value="public double [] Axes { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
<see cref="P:Gdk.EventMotion.X" />,<see cref="P:Gdk.EventMotion.Y" /> translated to the axes of <see cref="P:Gdk.EventMotion.Device" />, or null if <see cref="P:Gdk.EventMotion.Device" /> is the mouse.</summary>
<returns>
<see cref="Gdk.EventMotion.X" />,<see cref="Gdk.EventMotion.Y" /> translated to the axes of <see cref="Gdk.EventMotion.Device" />, or null if <see cref="Gdk.EventMotion.Device" /> is the mouse.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventMotion (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor.</summary>
<param name="raw">raw unmanaged pointer.</param>
<returns>A new <see cref="T:Gdk.EventMotion" /></returns>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>