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* sample/GtkDemo/DemoApplicationWindow.cs : New sample, Unfinished, 5% Done * sample/GtkDemo/DemoButtonBox.cs : New sample, * sample/GtkDemo/DemoColorSelection.cs : New sample, * sample/GtkDemo/DemoDialog.cs : New sample, * sample/GtkDemo/DemoDrawingArea.cs : New sample, * sample/GtkDemo/DemoEditableCells.cs : New sample, Needs clean up * sample/GtkDemo/DemoImages.cs : New sample, Unfinished, 75% Done * sample/GtkDemo/DemoItemFactory.cs : New sample, Unfinished, 5% Done * sample/GtkDemo/DemoListStore.cs : New sample, * sample/GtkDemo/DemoMain.cs : New sample, Unifnished, 60% Done * sample/GtkDemo/DemoMenus.cs : New sample, * sample/GtkDemo/DemoPanes.cs : New sample, * sample/GtkDemo/DemoPixbuf.cs : New sample, Needs clean up * sample/GtkDemo/DemoSizeGroup.cs : New sample, * sample/GtkDemo/DemoStockBrowser.cs : New sample, Unfinished, 20% Done * sample/GtkDemo/DemoTextView.cs : New sample, Unfinished, 99% Done * sample/GtkDemo/DemoTreeStore.cs : New sample, Unfinished, 95% Done * sample/GtkDemo/images : Several Images for the samples * sample/GtkDemo/Makefile : Very simple Makefile * sample/GtkDemo/README : Mentions explicitely unfinished state of port svn path=/trunk/gtk-sharp/; revision=19489
257 lines
7.4 KiB
C#
257 lines
7.4 KiB
C#
//
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// DemoDrawingArea.cs, port of drawingarea.c from gtk-demo
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//
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// Author: Daniel Kornhauser <dkor@alum.mit.edu>
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// Rachel Hestilow <hestilow@ximian.com>
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//
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// Copyright (C) 2003, Ximian Inc.
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//
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/* Drawing Area
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*
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* GtkDrawingArea is a blank area where you can draw custom displays
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* of various kinds.
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*
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* This demo has two drawing areas. The checkerboard area shows
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* how you can just draw something; all you have to do is write
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* a signal handler for ExposeEvent, as shown here.
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*
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* The "scribble" area is a bit more advanced, and shows how to handle
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* events such as button presses and mouse motion. Click the mouse
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* and drag in the scribble area to draw squiggles. Resize the window
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* to clear the area.
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*/
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using System;
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using Gtk;
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using Gdk;
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using GtkSharp;
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namespace GtkDemo {
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public class DemoDrawingArea
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{
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private Gtk.Window window;
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private static Pixmap pixmap = null;
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private static DrawingArea drawingArea;
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private static DrawingArea drawingArea1;
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public DemoDrawingArea ()
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{
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window = new Gtk.Window ("Drawing Area");
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window.DeleteEvent += new DeleteEventHandler (WindowDelete);
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window.BorderWidth = 8;
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VBox vbox = new VBox (false, 8);
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vbox.BorderWidth = 8;
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window.Add (vbox);
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// Create the checkerboard area
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Label label = new Label(null);
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label.Markup = "<u>Checkerboard pattern</u>";
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vbox.PackStart (label, false, false, 0);
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Frame frame = new Frame ();
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frame.ShadowType = ShadowType.In;
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vbox.PackStart (frame, true, true, 0);
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drawingArea = new DrawingArea();
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// set a minimum size
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drawingArea.SetSizeRequest (100,100);
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frame.Add(drawingArea);
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drawingArea.ExposeEvent += new ExposeEventHandler (CheckerboardExpose);
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// Create the scribble area
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Label label1 = new Label ("<u>Scribble area</u>");
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label1.UseMarkup = true;
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vbox.PackStart (label1, false, false, 0);
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Frame frame1 = new Frame ();
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frame1.ShadowType = ShadowType.In;
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vbox.PackStart (frame1, true, true, 0);
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drawingArea1 = new DrawingArea ();
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// set a minimun size
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drawingArea1.SetSizeRequest (100, 100);
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frame1.Add (drawingArea1);
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// Signals used to handle backing pixmap
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drawingArea1.ExposeEvent += new ExposeEventHandler (ScribbleExpose);
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drawingArea1.ConfigureEvent += new ConfigureEventHandler (ScribbleConfigure);
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// Event signals
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drawingArea1.MotionNotifyEvent += new MotionNotifyEventHandler (ScribbleMotionNotify);
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drawingArea1.ButtonPressEvent += new ButtonPressEventHandler (ScribbleButtonPress);
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// Ask to receive events the drawing area doesn't normally
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// subscribe to
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drawingArea1.Events = (int)EventMask.LeaveNotifyMask |
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(int)EventMask.ButtonPressMask |
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(int)EventMask.PointerMotionMask |
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(int)EventMask.PointerMotionHintMask;
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window.ShowAll ();
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}
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private void WindowDelete (object o, DeleteEventArgs args)
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{
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window.Hide ();
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window.Destroy ();
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}
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private void CheckerboardExpose (object o, ExposeEventArgs args)
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{
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// Defining the size of the Checks
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const int CheckSize = 10;
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const int Spacing = 2;
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// Defining the color of the Checks
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int i, j, xcount, ycount;
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Gdk.GC gc, gc1, gc2;
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Gdk.Color color = new Gdk.Color ();
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EventExpose eventExpose = args.Event;
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Gdk.Window window = eventExpose.window;
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gc1 = new Gdk.GC (window);
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color.red = 30000;
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color.green = 0;
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color.blue = 30000;
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gc1.RgbFgColor = color;
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gc2 = new Gdk.GC (window);
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color.red = 65535;
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color.green = 65535;
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color.blue = 65535;
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gc2.RgbFgColor = color;
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// Start redrawing the Checkerboard
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xcount = 0;
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i = Spacing;
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while (i < drawingArea.Allocation.width){
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j = Spacing;
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ycount = xcount % 2; //start with even/odd depending on row
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while (j < drawingArea.Allocation.height){
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gc = new Gdk.GC (window);
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if (ycount % 2 != 0){
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gc = gc1;}
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else{
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gc = gc2;}
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window.DrawRectangle(gc, true, i, j, CheckSize, CheckSize);
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j += CheckSize + Spacing;
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++ycount;
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}
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i += CheckSize + Spacing;
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++xcount;
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}
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// return true because we've handled this event, so no
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// further processing is required.
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SignalArgs sa = (SignalArgs) args;
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sa.RetVal = true;
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}
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private void ScribbleExpose (object o, ExposeEventArgs args)
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{
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// We use the "ForegroundGC" for the widget since it already exists,
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// but honestly any GC would work. The only thing to worry about
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// is whether the GC has an inappropriate clip region set.
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EventExpose eventExpose = args.Event;
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Gdk.Window window = eventExpose.window;
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Rectangle area = eventExpose.area;
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window.DrawDrawable (drawingArea1.Style.ForegroundGC(StateType.Normal),
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pixmap,
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area.x, area.y,
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area.x, area.y,
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area.width, area.height);
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SignalArgs sa = (SignalArgs) args;
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sa.RetVal = false;
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}
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// Create a new pixmap of the appropriate size to store our scribbles
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private void ScribbleConfigure (object o, ConfigureEventArgs args)
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{
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EventConfigure eventConfigure = args.Event;
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Gdk.Window window = eventConfigure.window;
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Rectangle allocation = drawingArea1.Allocation;
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pixmap = new Pixmap (window,
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allocation.width,
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allocation.height,
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-1);
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// Initialize the pixmap to white
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pixmap.DrawRectangle (drawingArea1.Style.WhiteGC, true, 0, 0,
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allocation.width, allocation.height);
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SignalArgs sa = (SignalArgs) args;
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// We've handled the configure event, no need for further processing.
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sa.RetVal = true;
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}
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private void ScribbleMotionNotify (object o, MotionNotifyEventArgs args)
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{
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// This call is very important; it requests the next motion event.
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// If you don't call Window.GetPointer() you'll only get
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// a single motion event. The reason is that we specified
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// PointerMotionHintMask in drawingArea1.Events.
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// If we hadn't specified that, we could just use ExposeEvent.x, ExposeEvent.y
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// as the pointer location. But we'd also get deluged in events.
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// By requesting the next event as we handle the current one,
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// we avoid getting a huge number of events faster than we
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// can cope.
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int x, y;
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ModifierType state;
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EventMotion ev = args.Event;
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Gdk.Window window = ev.window;
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if (ev.is_hint != 0) {
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ModifierType s;
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window.GetPointer (out x, out y, out s);
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state = s;
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} else {
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x = (int) ev.x;
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y = (int) ev.y;
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state = (ModifierType) ev.state;
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}
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if ((state & ModifierType.Button1Mask) != 0 && pixmap != null)
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DrawBrush (x, y);
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/* We've handled it, stop processing */
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SignalArgs sa = (SignalArgs) args;
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sa.RetVal = true;
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}
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// Draw a rectangle on the screen
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static void DrawBrush (double x, double y)
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{
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Rectangle update_rect = new Rectangle ();
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update_rect.x = (int) x - 3;
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update_rect.y = (int) y - 3;
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update_rect.width = 6;
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update_rect.height = 6;
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//Paint to the pixmap, where we store our state
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pixmap.DrawRectangle (drawingArea1.Style.BlackGC, true,
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update_rect.x, update_rect.y,
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update_rect.width, update_rect.height);
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drawingArea1.QueueDrawArea (update_rect.x, update_rect.y,
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update_rect.width, update_rect.height);
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}
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private void ScribbleButtonPress (object o, ButtonPressEventArgs args)
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{
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EventButton ev = args.Event;
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if (ev.button == 1 && pixmap != null)
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DrawBrush (ev.x, ev.y);
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//We've handled the event, stop processing
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SignalArgs sa = (SignalArgs) args;
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sa.RetVal = true;
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}
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}
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}
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