mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-25 06:05:30 +00:00
99fc829a10
* en/*/*.xml: Removed all the Deprecated nodes now. svn path=/trunk/gtk-sharp/; revision=12345
250 lines
9.3 KiB
XML
250 lines
9.3 KiB
XML
<Type Name="StateSet" FullName="Atk.StateSet">
|
|
<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>atk-sharp</AssemblyName>
|
|
<AssemblyVersion>0.0.0.0</AssemblyVersion>
|
|
<Attributes />
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
<Base>
|
|
<BaseTypeName>GLib.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces>
|
|
<Interface>
|
|
<InterfaceName>GLib.IWrapper</InterfaceName>
|
|
</Interface>
|
|
<Interface>
|
|
<InterfaceName>System.IDisposable</InterfaceName>
|
|
</Interface>
|
|
</Interfaces>
|
|
<Attributes />
|
|
<Members>
|
|
<Member MemberName="ContainsState">
|
|
<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="type">To be added: an object of type 'Atk.StateType'</param>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="XorSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
|
|
<returns>To be added: an object of type 'Atk.StateSet'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AddState">
|
|
<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="type">To be added: an object of type 'Atk.StateType'</param>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ContainsStates">
|
|
<MemberSignature Language="C#" Value="public bool ContainsStates (Atk.StateType types, int n_types);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="types" Type="Atk.StateType" />
|
|
<Parameter Name="n_types" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="types">To be added: an object of type 'Atk.StateType'</param>
|
|
<param name="n_types">To be added: an object of type 'int'</param>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AndSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
|
|
<returns>To be added: an object of type 'Atk.StateSet'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RemoveState">
|
|
<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="type">To be added: an object of type 'Atk.StateType'</param>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OrSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
|
|
<returns>To be added: an object of type 'Atk.StateSet'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="IsEmpty">
|
|
<MemberSignature Language="C#" Value="public bool IsEmpty ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AddStates">
|
|
<MemberSignature Language="C#" Value="public void AddStates (Atk.StateType types, int n_types);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="types" Type="Atk.StateType" />
|
|
<Parameter Name="n_types" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="types">To be added: an object of type 'Atk.StateType'</param>
|
|
<param name="n_types">To be added: an object of type 'int'</param>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ClearStates">
|
|
<MemberSignature Language="C#" Value="public void ClearStates ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Finalize">
|
|
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Disposes the resources associated with the object.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="raw">Pointer to the C object.</param>
|
|
<returns>An instance of StateSet, wrapping the C object.</returns>
|
|
<remarks>
|
|
<para>This is an internal constructor, and should not be used by user code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public StateSet ();" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>To be added: an object of type 'Atk.StateSet'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt32</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>The GLib Type for Atk.StateSet</summary>
|
|
<returns>The GLib Type for the Atk.StateSet class.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected StateSet (GLib.Type gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.Type" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="gtype">GLib type for the type</param>
|
|
<returns>Creates a new instance of StateSet, using the GLib-provided type</returns>
|
|
<remarks>
|
|
<para>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |