mirror of
https://github.com/Ryujinx/GtkSharp.git
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f1005da47c
This way there's less redundancy, and if the library name changes in the future, it will be changed only in one place. Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
168 lines
4.2 KiB
C#
168 lines
4.2 KiB
C#
// GLib.MainContext.cs - mainContext class implementation
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//
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// Author: Radek Doulik <rodo@matfyz.cz>
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//
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// Copyright (c) 2003 Radek Doulik
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GLib {
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using System;
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using System.Runtime.InteropServices;
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public class MainContext {
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IntPtr handle;
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_main_context_new ();
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public MainContext ()
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{
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handle = g_main_context_new ();
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_main_context_ref (IntPtr raw);
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public MainContext (IntPtr raw)
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{
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handle = raw;
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g_main_context_ref (handle);
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}
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public IntPtr Handle {
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get {
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return handle;
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_main_context_unref (IntPtr raw);
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~MainContext ()
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{
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g_main_context_unref (handle);
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handle = IntPtr.Zero;
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_main_context_default ();
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public static MainContext Default {
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get {
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return new MainContext (g_main_context_default ());
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_main_context_thread_default ();
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public MainContext ThreadDefault {
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get {
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IntPtr raw = g_main_context_thread_default ();
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// NULL is returned if the thread-default main context is the default context. We'd rather not adopt this strange bahaviour.
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return raw == IntPtr.Zero ? Default : new MainContext (raw);
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_main_context_push_thread_default (IntPtr raw);
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public void PushThreadDefault ()
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{
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g_main_context_push_thread_default (handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_main_context_pop_thread_default (IntPtr raw);
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public void PopThreadDefault ()
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{
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g_main_context_pop_thread_default (handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_main_context_iteration (IntPtr raw, bool may_block);
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public bool RunIteration (bool may_block)
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{
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return g_main_context_iteration (handle, may_block);
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}
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public bool RunIteration ()
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{
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return RunIteration (false);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_main_context_pending (IntPtr raw);
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public bool HasPendingEvents
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{
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get {
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return g_main_context_pending (handle);
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}
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_main_context_wakeup (IntPtr raw);
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public void Wakeup ()
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{
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g_main_context_wakeup (handle);
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}
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public override bool Equals (object o)
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{
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if (!(o is MainContext))
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return false;
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return Handle == (o as MainContext).Handle;
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}
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public override int GetHashCode ()
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{
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return Handle.GetHashCode ();
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern int g_main_depth ();
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public static int Depth {
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get { return g_main_depth (); }
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}
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public static bool Iteration ()
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{
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return Iteration (false);
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}
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public static bool Iteration (bool may_block)
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{
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return Default.RunIteration (may_block);
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}
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public static bool Pending ()
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{
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return Default.HasPendingEvents;
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}
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}
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}
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