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210 lines
8.4 KiB
XML
210 lines
8.4 KiB
XML
<Type Name="TextMark" FullName="Gtk.TextMark">
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<TypeSignature Language="C#" Maintainer="duncan" Value="public class TextMark : GLib.Object" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit TextMark extends GLib.Object" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Docs>
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<summary>
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A <see cref="T:Gtk.TextMark" /> is like a bookmark in a text buffer; it preserves a position in the text.
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</summary>
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<remarks>
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<para>
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A GtkTextMark is like a bookmark in a text buffer; it
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preserves a position in the text. You can convert the mark to
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an <see cref="T:Gtk.TextIter" /> iterator using <see cref="M:Gtk.TextBuffer.GetIterAtMark(Gtk.TextMark)" />. Unlike
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iterators, marks remain valid across buffer mutations, because
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their behavior is defined when text is inserted or
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deleted. When text containing a mark is deleted, the mark
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remains in the position originally occupied by the deleted
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text. When text is inserted at a mark, a mark with left
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gravity will be moved to the beginning of the newly-inserted
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text, and a mark with right gravity will be moved to the
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end.
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</para>
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<para>
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Marks optionally have names; these can be convenient to avoid
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passing the <see cref="T:Gtk.TextMark" /> object around.
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</para>
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<para>
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Marks are typically created using the
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<see cref="M:Gtk.TextMark.CreateMark(Gtk.TextMark)" /> function.
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</para>
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</remarks>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected TextMark ();" />
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<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Default constructor</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public TextMark (IntPtr raw);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<param name="raw">Pointer to the C object.</param>
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<summary>Internal constructor</summary>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public TextMark (string name, bool left_gravity);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string name, bool left_gravity) cil managed" />
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<MemberType>Constructor</MemberType>
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<Parameters>
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<Parameter Name="name" Type="System.String" />
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<Parameter Name="left_gravity" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<param name="name">To be added.</param>
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<param name="left_gravity">To be added.</param>
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<summary>Public constructor.</summary>
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<remarks>To be added.</remarks>
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<since version="Gtk# 2.12" />
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</Docs>
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</Member>
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<Member MemberName="Buffer">
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<MemberSignature Language="C#" Value="public Gtk.TextBuffer Buffer { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance class Gtk.TextBuffer Buffer" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TextBuffer</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>
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Gets the buffer where this mark is located
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</summary>
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<value>The buffer where this mark is applied</value>
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<remarks>
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<see langword="null" /> is returned if the mark has been deleted.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Deleted">
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<MemberSignature Language="C#" Value="public bool Deleted { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance bool Deleted" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Whether or not the mark has been removed</summary>
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<value>Returns <see langword="true" /> if the mark has been removed from its buffer.</value>
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<remarks>
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<para>
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Returns <see langword="true" /> if the mark has been
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removed from its buffer with <see cref="M:Gtk.TextBuffer.DeleteMark(Gtk.TextMark)" />. Marks
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can't be used once they are deleted.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
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<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TextMark" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="LeftGravity">
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<MemberSignature Language="C#" Value="public bool LeftGravity { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance bool LeftGravity" />
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<MemberType>Property</MemberType>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property("left-gravity")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Whether or not the mark has left gravity</summary>
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<value>
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<see langword="true" /> if the mark has left gravity,
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<see langword="false" /> otherwise.
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</value>
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<remarks>
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"left" and "right" here refer to logical direction (left is
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the toward the start of the buffer); in some languages such
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as Hebrew the logically-leftmost text is not actually on the
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left when displayed.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Name">
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<MemberSignature Language="C#" Value="public string Name { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance string Name" />
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<MemberType>Property</MemberType>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property("name")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The name of the mark</summary>
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<value>
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Returns the name of the mark and <see langword="null" /> if
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it's an anonymous mark
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</value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Visible">
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<MemberSignature Language="C#" Value="public bool Visible { get; set; }" />
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<MemberSignature Language="ILAsm" Value=".property instance bool Visible" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The visibility of the mark</summary>
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<value>
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<see langword="true" /> if the mark is visible (i.e. a cursor is displayed for it)</value>
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<remarks>
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<para>
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The insertion point is normally visible, i.e. you can see
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it as a vertical bar. Also, the text widget uses a visible
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mark to indicate where a drop will occur when
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dragging-and-dropping text. Most other marks are not
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visible. Marks are not visible by default.
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</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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