mirror of
https://github.com/Ryujinx/GtkSharp.git
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f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
212 lines
8.4 KiB
XML
212 lines
8.4 KiB
XML
<Type Name="Colormap" FullName="Gdk.Colormap">
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<TypeSignature Language="C#" Value="public class Colormap : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="AllocColors">
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<MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color colors, int ncolors, bool writeable, bool best_match, bool success);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color" />
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<Parameter Name="ncolors" Type="System.Int32" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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<Parameter Name="success" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="colors">To be added: an object of type 'Gdk.Color'</param>
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<param name="ncolors">To be added: an object of type 'int'</param>
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<param name="writeable">To be added: an object of type 'bool'</param>
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<param name="best_match">To be added: an object of type 'bool'</param>
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<param name="success">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="FreeColors">
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<MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color colors, int ncolors);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color" />
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<Parameter Name="ncolors" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="colors">To be added: an object of type 'Gdk.Color'</param>
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<param name="ncolors">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="QueryColor">
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<MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, Gdk.Color result);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="pixel" Type="System.UInt64" />
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<Parameter Name="result" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="pixel">To be added: an object of type 'ulong'</param>
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<param name="result">To be added: an object of type 'Gdk.Color'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllocColor">
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<MemberSignature Language="C#" Value="public bool AllocColor (Gdk.Color color, bool writeable, bool best_match);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="color" Type="Gdk.Color" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="color">To be added: an object of type 'Gdk.Color'</param>
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<param name="writeable">To be added: an object of type 'bool'</param>
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<param name="best_match">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Colormap (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of Colormap, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Colormap, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="visual" Type="Gdk.Visual" />
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<Parameter Name="allocate" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="visual">To be added: an object of type 'Gdk.Visual'</param>
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<param name="allocate">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'Gdk.Colormap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Colormap ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Colormap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="System">
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<MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Colormap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gdk.Colormap</summary>
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<returns>The GLib TYpe for the Gdk.Colormap class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Visual">
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<MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Visual</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Visual'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |