mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-27 02:05:28 +00:00
a51e811f17
* gdk/Pixbuf.custom : use non-obsolete PixbufLoader.Write overload. * gdk/PixbufLoader.custom : add obsolete PixbufLoader.Write overload for the uint case for backcompat. Update other uses to the new ulong overload. * sample/GtkDemo/DemoImage.cs : use PixbufLoader.Write (byte[]) overload. svn path=/trunk/gtk-sharp/; revision=44332
182 lines
4.9 KiB
C#
182 lines
4.9 KiB
C#
/* Images
|
|
*
|
|
* Gtk.Image is used to display an image; the image can be in a number of formats.
|
|
* Typically, you load an image into a Gdk.Pixbuf, then display the pixbuf.
|
|
*
|
|
* This demo code shows some of the more obscure cases, in the simple
|
|
* case a call to the constructor Gtk.Image (string filename) is all you need.
|
|
*
|
|
* If you want to put image data in your program compile it in as a resource.
|
|
* This way you will not need to depend on loading external files, your
|
|
* application binary can be self-contained.
|
|
*/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
|
|
using Gtk;
|
|
using Gdk;
|
|
|
|
namespace GtkDemo
|
|
{
|
|
[Demo ("Images", "DemoImages.cs")]
|
|
public class DemoImages : Gtk.Window
|
|
{
|
|
private Gtk.Image progressiveImage;
|
|
private VBox vbox;
|
|
BinaryReader imageStream;
|
|
|
|
public DemoImages () : base ("Images")
|
|
{
|
|
BorderWidth = 8;
|
|
|
|
vbox = new VBox (false, 8);
|
|
vbox.BorderWidth = 8;
|
|
Add (vbox);
|
|
|
|
Gtk.Label label = new Gtk.Label ("<u>Image loaded from a file</u>");
|
|
label.UseMarkup = true;
|
|
vbox.PackStart (label, false, false, 0);
|
|
|
|
Gtk.Frame frame = new Gtk.Frame ();
|
|
frame.ShadowType = ShadowType.In;
|
|
|
|
// The alignment keeps the frame from growing when users resize
|
|
// the window
|
|
Alignment alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
|
|
alignment.Add (frame);
|
|
vbox.PackStart (alignment, false, false, 0);
|
|
|
|
Gtk.Image image = Gtk.Image.LoadFromResource ("gtk-logo-rgb.gif");
|
|
frame.Add (image);
|
|
|
|
// Animation
|
|
label = new Gtk.Label ("<u>Animation loaded from a file</u>");
|
|
label.UseMarkup = true;
|
|
vbox.PackStart (label, false, false, 0);
|
|
|
|
frame = new Gtk.Frame ();
|
|
frame.ShadowType = ShadowType.In;
|
|
|
|
alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
|
|
alignment.Add (frame);
|
|
vbox.PackStart (alignment, false, false, 0);
|
|
|
|
image = Gtk.Image.LoadFromResource ("floppybuddy.gif");
|
|
frame.Add (image);
|
|
|
|
// Progressive
|
|
label = new Gtk.Label ("<u>Progressive image loading</u>");
|
|
label.UseMarkup = true;
|
|
vbox.PackStart (label, false, false, 0);
|
|
|
|
frame = new Gtk.Frame ();
|
|
frame.ShadowType = ShadowType.In;
|
|
|
|
alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
|
|
alignment.Add (frame);
|
|
vbox.PackStart (alignment, false, false, 0);
|
|
|
|
// Create an empty image for now; the progressive loader
|
|
// will create the pixbuf and fill it in.
|
|
|
|
progressiveImage = new Gtk.Image ();
|
|
frame.Add (progressiveImage);
|
|
|
|
StartProgressiveLoading ();
|
|
|
|
// Sensitivity control
|
|
Gtk.ToggleButton button = new Gtk.ToggleButton ("_Insensitive");
|
|
vbox.PackStart (button, false, false, 0);
|
|
button.Toggled += new EventHandler (ToggleSensitivity);
|
|
|
|
ShowAll ();
|
|
}
|
|
|
|
protected override void OnDestroyed ()
|
|
{
|
|
if (timeout_id != 0) {
|
|
GLib.Source.Remove (timeout_id);
|
|
timeout_id = 0;
|
|
}
|
|
|
|
if (pixbufLoader != null) {
|
|
pixbufLoader.Close ();
|
|
pixbufLoader = null;
|
|
}
|
|
|
|
if (imageStream != null) {
|
|
imageStream.Close ();
|
|
imageStream = null;
|
|
}
|
|
}
|
|
|
|
protected override bool OnDeleteEvent (Gdk.Event evt)
|
|
{
|
|
Destroy ();
|
|
return true;
|
|
}
|
|
|
|
private void ToggleSensitivity (object o, EventArgs args)
|
|
{
|
|
ToggleButton toggle = o as ToggleButton;
|
|
|
|
foreach (Widget widget in vbox) {
|
|
// don't disable our toggle
|
|
if (widget != toggle)
|
|
widget.Sensitive = !toggle.Active;
|
|
}
|
|
}
|
|
|
|
private uint timeout_id;
|
|
private void StartProgressiveLoading ()
|
|
{
|
|
// This is obviously totally contrived (we slow down loading
|
|
// on purpose to show how incremental loading works).
|
|
// The real purpose of incremental loading is the case where
|
|
// you are reading data from a slow source such as the network.
|
|
// The timeout simply simulates a slow data source by inserting
|
|
// pauses in the reading process.
|
|
|
|
timeout_id = GLib.Timeout.Add (150, new GLib.TimeoutHandler (ProgressiveTimeout));
|
|
}
|
|
|
|
Gdk.PixbufLoader pixbufLoader;
|
|
|
|
// TODO: Decide if we want to perform the same crazy error handling
|
|
// gtk-demo does
|
|
private bool ProgressiveTimeout ()
|
|
{
|
|
if (imageStream == null) {
|
|
Stream stream = Assembly.GetExecutingAssembly ().GetManifestResourceStream ("alphatest.png");
|
|
imageStream = new BinaryReader (stream);
|
|
pixbufLoader = new Gdk.PixbufLoader ();
|
|
pixbufLoader.AreaPrepared += new EventHandler (ProgressivePreparedCallback);
|
|
pixbufLoader.AreaUpdated += new AreaUpdatedHandler (ProgressiveUpdatedCallback);
|
|
}
|
|
|
|
if (imageStream.PeekChar () != -1) {
|
|
byte[] bytes = imageStream.ReadBytes (256);
|
|
pixbufLoader.Write (bytes);
|
|
return true; // leave the timeout active
|
|
} else {
|
|
imageStream.Close ();
|
|
return false; // removes the timeout
|
|
}
|
|
}
|
|
|
|
void ProgressivePreparedCallback (object obj, EventArgs args)
|
|
{
|
|
Gdk.Pixbuf pixbuf = pixbufLoader.Pixbuf;
|
|
pixbuf.Fill (0xaaaaaaff);
|
|
progressiveImage.FromPixbuf = pixbuf;
|
|
}
|
|
|
|
void ProgressiveUpdatedCallback (object obj, AreaUpdatedArgs args)
|
|
{
|
|
progressiveImage.QueueDraw ();
|
|
}
|
|
}
|
|
}
|